Improved Conductivity (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Improved Conductivity [Spelltouched]
In a shocking turn of events, it turns out zapping you was a bad idea!Prerequisites: Conductivity, 5 HDBenefit: You gain evasion against [Electricity] effects (or improved evasion if you already had evasion). You still release a line of electricity as before, but out to 60 feet and the saving throw is either DC 16 + your highest mental ability score or DC 10 + 1/2 HD + your highest mental ability score, whichever is higher. The damage is based on the damage you would have taken, before evasion and resistances or immunities, not the damage you actually take.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
---|
Facts about "Improved Conductivity (3.5e Feat)"
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Conductivity + and 5 HD + |
Rating | Undiscussed + |
Summary | Gain evasion (or improved evasion) against electricity effects, and shock others for even more damage. + |
Title | Improved Conductivity + |
Type | Spelltouched + |