Difference between revisions of "Illithilich (5e)"

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{{5epointer|Volo's Guide to Monsters}}
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{{5evaried|canon=true|sources=SRD5, VGtM, MM5e}}
''a.k.a. Mind Flayer Lich''<br />
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'''a.k.a. Mind Flayer Lich'''
{{5e Monster Pointer
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|name=Illithilich <!--Creature Name-->
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{{5e Monster
|sorttext=Mind Flayer Illithilich <!--Usually blank, category sort-->
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|name=Illithilich  
|pub=Volo's Guide to Monsters <!--Publication name-->
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|sorttext=Lich Illithilich  
|size=Medium <!--Medium, Large, etc.-->
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|refs={{SRD5ref}} <ref name="volo.172">SRD5 {{5ed|Lich}} modified by: {{Cite Pub|Volo's Guide to Monsters|pages=172}} Licensed: &copy; Wizards of the Coast {{fairuc}} &mdash; CR/XP, languages/telepathy, {{iplink|Magic Resistance}}, {{iplink|Innate Spellcasting}}, {{iplink|Tentacles}}, iplink|Extract Brain}}, {{iplink|Mind Blast}}, {{iplink|Legendary Actions}}.</ref> <ref name="habuo">habitat - unofficial. [user]</ref>
|type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|size=Medium  
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
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|type=Undead
|subtype=Lich <!--Elf, Goblinoid, etc.-->
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|swarm=
|subtype2=Mind Flayer
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|subtype=Lich, Mind Flayer
|align=any evil alignment <!--Lawful Good, Chaotic Evil-->
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|align=Any evil alignment
|hp=135 <!--Hit Points-->
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|ac=17
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|acfluff=natural armor
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|hp=135
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|hd=
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|speed=30 ft.
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|saves={{5eCon}}, {{5eInt}}, {{5eWis}}
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|skills={{SRD5|Arcana}}, {{SRD5|History}}, {{SRD5|Insight}}, {{SRD5|Perception}}
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|damageresistances={{srd5lc|Cold}}, {{srd5lc|Lightning}}, {{srd5lc|Necrotic}}
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|damageimmunity={{srd5lc|Poison}}; {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, and {{srd5lc|Slashing}} from nonmagical attacks.
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|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}
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|senses={{srd5lc|Truesight}} 120 ft.
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|perception=19 <!--Passive-->
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|languages={{5elang|Deep Speech}}, {{5elang|Undercommon}}, {{srd5lc|Telepathy}} 120 ft.
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|habitat=Underdark, Underground, Urban   
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|plane=Underdark 
 
|cr=22 <!--Challenge Rating-->
 
|cr=22 <!--Challenge Rating-->
 
|xp= <!--Experience points for destroying-->
 
|xp= <!--Experience points for destroying-->
|desc=Mind Flayer Lich <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
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|canon=true
|feature1=Innate Spellcasting (Psionics) <!--monster feature names up to 10-->
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|summary={{5ep|Mind Flayer}} that has become a {{SRD5|Lich}} <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|feature2=Legendary Resistance (3/Day)
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|feature1=Innate Spellcasting
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|flimit1=Psionics, {{SRD5|Intelligence}}
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|fdesc1=<ref name="volo.172" />
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|feature2=Legendary Resistance
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|flimit2=3/Day
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|fdesc2=If the lich fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.
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|feature3=Magic Resistance
 
|feature3=Magic Resistance
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|flimit3=
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|fdesc3=The lich has {{srd5lc|Advantage}} on saving throws against {{5edlc|Spell}}s and other magical effects.
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|feature4=Rejuvenation
 
|feature4=Rejuvenation
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|flimit4=
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|fdesc4=If it has a {{5edlc|Phylactery}}, a destroyed lich gains a new body in 1d10 days, regaining all its {{srd5lc|Hit Point}}s and becoming active again. The new body appears within 5 feet of the phylactery.
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|feature5=Spellcasting
 
|feature5=Spellcasting
|feature6=Turn Resistance  
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|flimit5=
|action1=Mind Blast <!--action names up to 10-->
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|fdesc5=The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with {{srd5lc|Spell Attack}}s). The lich has the following {{srd5lc|Wizard}} spells prepared: <br />
|action2=Paralyzing Touch
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:Cantrips (at will): ''{{srd5lc|Mage Hand}}'', ''{{srd5lc|Prestidigitation}}, {{srd5lc|Ray of Frost}}'' <br />
|action3=Tentacles
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:1st level (4 [[SRD5:Spell Slot|slots]]): ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}, {{srd5lc|Shield Spell|shield}}, {{srd5lc|Thunderwave}}'' <br />
|action4=Extract Brain
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:2nd level (3 slots): ''{{srd5lc|Acid Arrow}}, {{srd5lc|Detect Thoughts}}, {{srd5lc|Invisibility}}, {{srd5lc|Mirror Image}}'' <br />
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:3rd level (3 slots): ''{{srd5lc|Animate Dead}}, {{srd5lc|Counterspell}}, {{srd5lc|Dispel Magic}}, {{srd5lc|Fireball}}'' <br />
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:4th level (3 slots): ''{{srd5lc|Blight}}, {{srd5lc|Dimension Door}}'' <br />
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:5th level (3 slots): ''{{srd5lc|Cloudkill}}, {{srd5lc|Scrying}}'' <br />
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:6th level (1 slot): ''{{srd5lc|Disintegrate}}, {{srd5lc|Globe of Invulnerability}}'' <br />
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:7th level (1 slot): ''{{srd5lc|Finger of Death}}, {{srd5lc|Plane Shift}}'' <br />
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:8th level (1 slot): ''{{srd5lc|Dominate Monster}}, {{srd5lc|Power Word Stun}}'' <br />
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:9th level (1 slot): ''{{srd5lc|Power Word Kill}}''
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|feature6=Turn Resistance
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|flimit6=
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|fdesc6=The lich has advantage on saving throws against any effect that [[SRD5|Turn Undead|turns undead]].
 +
 
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|action1=Extract Brain
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|alimit1=
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|adesc1=<ref name="volo.172" /> ''{{SRD5|Melee Weapon Attack}}''
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|action2=Mind Blast
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|alimit2=Recharge 5-6
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|adesc2=<ref name="volo.172 />  
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|action3=Paralyzing Touch
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|alimit3=
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|adesc3=<ref name="srd5" /> ''Melee Spell Attack:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 10 (3d6) {{srd5lc|Cold}} damage. The target must succeed on a DC 18 {{SRD5|Constitution}} saving throw or be {{srd5lc|Paralyzed}} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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|action4=Tentacles
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|alimit4=
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|adesc4=<ref name="volo.172" /> ''Melee Spell Attack''
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|legend1=Tentacles
 
|legend1=Tentacles
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|lgdlimit1=
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|lgddesc1=<ref name="volo.172" /> The lich makes one attack with its {{iplink|Tentacles}}.
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|legend2=Extract Brain
 
|legend2=Extract Brain
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|lgdlimit2=Costs 2 Actions
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|lgddesc2=<ref name="volo.172" /> The lich uses {{iplink|Extract Brain}}
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|legend3=Mind Blast
 
|legend3=Mind Blast
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|lgdlimit3=Costs 3 Actions
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|lgddesc3=<ref name="volo.172" /> The lich recharges its {{iplink|Mind Blast}} and uses it.
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|legend4=Cast Spell
 
|legend4=Cast Spell
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|lgdlimit4=Costs 1-3 Actions
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|lgddesc4=<ref name="volo.172" />
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 +
|haslair=true
 
}}
 
}}
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'''Unofficial Description:''' {{5ep|Mind Flayer}} that has become a {{SRD5|Lich}}.
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{{:Lich (5e)/Lair}}
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A mind flayer lich encountered in its lair has a challenge rating of 23 (50,000 XP).[[Category:5e CR 23 Monsters|Lich Mind Flayer]]<ref name="rly">'''unofficial''' CR rating in lair by [[user:Rlyehable]].</ref>
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==Sources and Notes==
 
==Sources and Notes==
*:{{Cite Pub|Volo's Guide to Monsters|pages=172}}
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<references />
----
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{{5e Footer|Lich, Mind Flayer}}
{{5e Monster Breadcrumb}}
 
[[Category:5e Canon Monsters]]
 
[[Category:5e Mind Flayers|Illithilich 5e]]
 
 
{{navboxes}}
 
{{navboxes}}

Latest revision as of 14:45, 13 April 2024

a.k.a. Mind Flayer Lich

Illithilich [SRD5 OGL][1] [2] [3]
Medium Undead (Liches, Mind Flayers), Any evil alignment
Armor Class: 17 (natural armor)
Hit Points: 135
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Int, Wis
Skills: Arcana, History, Insight, Perception
Damage Resistances: cold, lightning, necrotic
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: truesight 120 ft., passive Perception 19
Languages: Deep Speech, Undercommon, telepathy 120 ft.
Habitat: Underdark, Underground, Urban
Plane: Underdark
Challenge: 22 (41,000 xp)Proficiency Bonus (PB): +7

Features

Innate Spellcasting (Psionics, Intelligence). [2]

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The lich has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. 

Actions

Extract Brain. [2] Melee Weapon Attack

Mind Blast (Recharge 5-6). [2]

Paralyzing Touch. [1] Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacles. [2] Melee Spell Attack

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Tentacles. [2] The lich makes one attack with its Tentacles.

Extract Brain (Costs 2 Actions). [2] The lich uses Extract Brain

Mind Blast (Costs 3 Actions). [2] The lich recharges its Mind Blast and uses it.

Cast Spell (Costs 1-3 Actions). [2]


Unofficial Description: Mind Flayer that has become a Lich.


Lich's Lair

[4] A lich lairs in a lonely tower, a haunted ruin, secret tomb, or an academy of black magic.

Lair Actions

[4] When fighting inside its lair, an lich can use lair actions. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects; the undead can’t use the same effect two rounds in a row:

  • Regain Spell Slot
  • Negative Energy Binding (redirects damage)
  • Summon Apparitions


A mind flayer lich encountered in its lair has a challenge rating of 23 (50,000 XP).[5]

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 SRD5 Lich modified by: et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 172. Licensed: © Wizards of the Coast (used under 'fair use' clause) — CR/XP, languages/telepathy, Magic Resistance, Innate Spellcasting, Tentacles, iplink|Extract Brain}}, Mind Blast, Legendary Actions.
  3. habitat - unofficial. [user]
  4. Monster Manual (5e) p.203 (summarized).
  5. unofficial CR rating in lair by user:Rlyehable.

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Facts about "Illithilich (5e)"
AlignmentAny evil alignment +
Author"Varied" +
CRval22 +
Canontrue +
Challenge Rating22 +
Creature NameIllithilich +
Experience Points41,000 +
FeaturesInnate Spellcasting +, Legendary Resistance +, Magic Resistance +, Rejuvenation +, Spellcasting +, Turn Resistance +, Extract Brain +, Mind Blast +, Paralyzing Touch +, Tentacles + and Cast Spell +
HabitatUnderdark +, Underground + and Urban +
Has Lairtrue +
Hit Points135 +
Legendary Monstertrue +
NameIllithilich +
PlaneUnderdark +
Publication"Varied" +
SizeMedium +
SortTextLich Illithilich +
SubtypeLich + and Mind Flayer +
SummaryMind Flayer that has become a Lich +
TypeUndead +