SRD5:Lich

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Lich exists in other D&D editions see:

Lich (disambiguation).

This material from the 5th edition SRD is published under the OGL

< Lich Overview

Lich.
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
Lich [SRD5 OGL][1] [2] [3]
Medium Undead (Liches), Any evil alignment
Armor Class: 17 (natural armor)
Hit Points: 135 (18d8+54)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)
Saving Throws: Con +10, Int +12, Wis +9
Skills: Arcana +18, History +12, Insight +9, Perception +9
Damage Resistances: cold, lightning, necrotic
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: truesight 120 ft., passive Perception 19
Languages: Common plus up to five other languages
Habitat: Shadowfell, Underground, Urban
Plane: Shadowfell
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7

Features

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. 

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions). The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions). The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.


End of the SRD5 material

Unofficial Description: Wizard who has become undead through a dark ritual.
see Lich Overview for detailed description.


Lich's Lair

[4] A lich lairs in a lonely tower, a haunted ruin, secret tomb, or an academy of black magic.

Lair Actions

[4] When fighting inside its lair, an lich can use lair actions. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects; the undead can’t use the same effect two rounds in a row:

  • Regain Spell Slot
  • Negative Energy Binding (redirects damage)
  • Summon Apparitions


A lich encountered in its lair has a challenge rating of 22 (41,000 XP).

Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. Habitat — Not part of the SRD5.
  3. Habitat (unofficial) - User
  4. Monster Manual (5e) p.203 (summarized).

Back to Main Page5eMonsterUndeadLich

Facts about "Lich"
AlignmentAny evil alignment +
AuthorSRD5 +
CR22 +
CRval21 +
Canontrue +
Challenge Rating21 +
Creature NameLich +
Experience Points33,000 +
FeaturesLegendary Resistance +, Rejuvenation +, Spellcasting +, Turn Resistance +, Paralyzing Touch +, Cantrip +, Frightening Gaze + and Disrupt Life +
HabitatShadowfell +, Underground + and Urban +
Has Lairtrue +
Hit Dice18d8+54 +
Hit Points135 +
Legendary Monstertrue +
NameLich +
PlaneShadowfell +
PublicationSRD5 +
SizeMedium +
SortTextLich AAA Common +
SubtypeLich +
SummaryWizard who has become undead through a dark ritual. +
TitleLich +
TypeUndead +