Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Burst Affinity (3.5e Equipment) + (A burst affinity equipment resonate with the elemental burst and thundering enhancement for extra powers)
- Publication:Dread Codex/New Spells/Soul Burst + (A burst of energy harms living creatures with a soul.)
- Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them blinded and deafened.)
- Lesser Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them dazzled.)
- Greater Boomshine (3.5e Spell) + (A burst of light severely damages opponents and leaves them blind and deaf permenantly.)
- Devourer of Light (3.5e Grim Alteration) + (A burst that consumes magical lights.)
- Burst Weapon (3.5e Equipment) + (A burst weapon enables its wielder to strike their foes with superhuman force.)
- Calamity Witch (3.5e Alternate Class Feature) + (A calamity witch serves a ruinous power which allows them to unleash terrible natural disaster upon their foes. Calamity witches are often associated with evil deities of nature.)
- Yemaya (3.5e Deity) + (A calm goddess dedicated to law and peace, she uses honor and law to keep people safe and happy.)
- Candle of Truth, Variant (3.5e Equipment) + (A candle that make people tell the truth and answer direct questions.)
- The Bonedrinker (3.5e Vestige) + (A cannibalistic fey who went on a murderous spree before dying an ironic death, the legend of his slaughter bore a dreadful visage in the shape of the stories told.)
- Windpitcher Cap (3.5e Equipment) + (A cap that allow you to throw farther and ignore the effect of winds on your thrown weapon.)
- Trickster's Cap (3.5e Equipment) + (A cap that can be used for a teleportation trick.)
- Cap of the Street Fighter (3.5e Equipment) + (A cap that make the wearer a passable or better fighter.)
- Hex Warrior (3.5e Class) + (A capable front-line fighter capable of inflicting a wide array of debuffing and debilitating effects on his targets.)
- Splintwand Cape (3.5e Equipment) + (A cape of wooden splinters made from expended wands. It allows easy wand use and can sometimes absorb spells.)
- Transport Ship (3.5e Monster) + (A cargo ship.)
- Matrix Caster (3.5e Class) + (A cast thats cast with a premade Matrix)
- Pyromancer (3.5e Class) + (A caster who can manipulate and invoke fire with extreme proficiency.)
- Unicorn's Hand (3.5e Spell) + (A caster who prepares this spell is never without a helping hand.)
- Arcanomer (3.5e Class) + (A caster who speaks custom spells on the fly in order to imbue targets with energy and then detonate that energy for effects.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Battlecaster, Tome (3.5e Class) + (A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking.)
- Nekomancer (3.5e Prestige Class) + (A cat themed spellcaster prestige class. Fear the kittehs!)
- Breath Ability (3.5e Creature Ability) + (A category of abilities involving breathing on people.)
- Chivalrous Aspect (3.5e Alternate Class Features) + (A cavalier with this archetype eschews the … A cavalier with this archetype eschews the typical battlefield tactics of her class. Instead she forms a bond of honor and virtue with her mount, a bond that persists even in death. A cavalier with this class feature gains a similar ability to a hunter, however instead of calling upon aspects of nature she channels aspects of chivalry.f nature she channels aspects of chivalry.)
- Deep Crystal Cave (3.5e Location) + (A cave deep in the Underdark that can grant psionic character access to [Psionic] feat.)
- Heavenly Voice (3.5e Spell) + (A celestial voice shouts down aerial creatures with divine might.)
- Cenobite of Want (3.5e Prestige Class) + (A cenobite of Want is a martial initiator who seek to learn all maneuvers, through stealing them.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Cerebral Knife (3.5e Alternate Class Feature) + (A cerebral is a particularly mentally capable soulknife, with less martial aptitude but greater psionic abilities.)
- Chalk of Air Drawing (3.5e Equipment) + (A chalk that allow you to draw in the air.)
- Xadian Magic (3.5e Variant Rule) + (A change to the magic system based on the world of Xadia, from the Netflix show ''The Dragon Prince''.)
- Changeling Paragon (3.5e Racial Paragon Class) + (A changeling paragon)
- Changeling (3.5e Race) + (A changeling that can actually transform into other things.)
- Quick Changing Screen (3.5e Equipment) + (A changing screen that helps you change and disguise.)
- Shaman, NW (3.5e Class) + (A channeler of spirits)
- Unevasive (3.5e Alternate Class Feature) + (A character looses [[Evasion]] and/or [[Evasion#Improved_Evasion|Improved Evasion]] for a bonus feat.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Swordwraith (3.5e Template) + (A character slain in battle may return as a Sword Wraith if his services were hired under false pretenses or if his exploits were particularly impressive before his life finally ended (at the discretion of the DM).)
- Body Sprouter (3.5e Class) + (A character who attacks people with their limbs. Duplicates of them, that is.)
- Carnage Zealot (3.5e Prestige Class) + (A character who blends essentia and maneuvers to achieve the most soulful of combinations.)
- Wavfloroid Puppet (3.5e Class) + (A character who has been blessed with the psychic powers of their [[Wavfloroid Infection (3.5e Disease)|Wavfloroid infection]].)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Martial Warrior (3.5e Class) + (A character who uses a limited number of maneuvers repeatedly.)
- Usumancer (3.5e Prestige Class) + (A character whose intense study of skills permits them to call forth powerful magics.)
- Greater Succubus (3.5e Bloodline) + (A character with a Greater Succubus demon bloodline has one or more ancestors of demonic origin.)
- Angled Dimensional Attack (3.5e Feat) + (A character with feat can flank with themselves when teleporting.)
- Black Widow (3.5e NPC) + (A charismatic femme fatal bard with a perchance of turning friends upon friends, and killing the survivors.)
- Sylvia Salamander-Tongue (3.5e NPC) + (A charming but devious bard who uses their charm and good looks to manipulate their way into the vaults of others.)
- 100 Female NPC Names (3.5e Other) + (A chart with 100 first and last names for humanoid female NPCs.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)