3.5e Dark Insight Spells
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Contents
- 1 Spells
- 2 Powers
- 2.1 Dark Insight Powers
- 2.1.1 1st-Level Dark Insight Powers
- 2.1.2 2nd-Level Dark Insight Powers
- 2.1.3 3rd-Level Dark Insight Powers
- 2.1.4 4th-Level Dark Insight Powers
- 2.1.5 5th-Level Dark Insight Powers
- 2.1.6 6th-Level Dark Insight Powers
- 2.1.7 7th-Level Dark Insight Powers
- 2.1.8 8th-Level Dark Insight Powers
- 2.1.9 9th-Level Dark Insight Powers
- 2.2 Adding New Spells
- 2.1 Dark Insight Powers
Spells[edit]
This page contains the homebrew spell list for spells using the Dark Insight Spells optional rule:
Dark Insight Spells
1st-Level Dark Insight Spells
Dark Healing: Use your dark insight for a powerful burst of healing.
Dark Scholar's Insight: Gain a massive bonus to knowledge or dark insight at the cost of your sanity.
Elder Bolts: A fire a scaling number of magic bolts.
Minor Dark Summon: Summon Creatures faster by removing the safeguards.
Whispers of Otherworlds: Perform a ritual to gain dark insight.
2nd-Level Dark Insight Spells
Lifereap: Call the powers from beyond to take the life force and sanity out of your foes.
Madness Charge: use Madness to kill your enemies.
Yellow Sign: Paint the magical rune of Hastur and madness.
3rd-Level Dark Insight Spells
Bolt of Azter: Summon a bolt of horrifying unholy energy that reap the blood out of your targets.
Reality Warping Sight: You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.
Scribe Elder Sign: Create a sanctuary against the forces from beyond.
4th-Level Dark Insight Spells
Termination of Will: You cause massive madness and then prevent the recovery of madness.
5th-Level Dark Insight Spells
Chaos Dimension: Impose the insanity of the Far Realm onto the material plane in an area.
See Untruth: A more powerful version of true seeing, but with mindbreaking consequences.
7th-Level Dark Insight Spells
Window to the Old God: You open a tiny window into the realm of the Old God, allowing it light through.
8th-Level Dark Insight Spells
Abominable Form: Turn into an eldritch abomination.
Powers[edit]
This page contains the homebrew power list for power using the Dark Insight Spells optional rule:
Dark Insight Powers
1st-Level Dark Insight Powers
Eldritch Augur: Summons an eldritch tentacle that knocks your opponent on their back.
2nd-Level Dark Insight Powers
Psionic Madness Charge: Inflicts 1 madness per round on the target.
3rd-Level Dark Insight Powers
Other Memory: Get a brief flash of memory from someone, or delve in the memories of all living things.
Worm of the Void: Summons an eldritch worm to devour your opponent. Just make sure to move out of the way.
4th-Level Dark Insight Powers
Angles of Tintalos: Move through the angles of time and space to attack in strange means.
Eyes Behind the Walls: A power that summon a strange eldritch pest to spy on your enemies.
5th-Level Dark Insight Powers
Enlightenment of Yith: Divine the future by sending your brain there via time travel and aliens.
6th-Level Dark Insight Powers
Birth Brain Worm: Create a brain worm, infecting the mind of your target and granting you terrible control.
7th-Level Dark Insight Powers
Manifest Flayer: Manifest mind flayer servants who follow your orders and act as a mental connection for you.
8th-Level Dark Insight Powers
Experience the Infinite: Send your opponent on a mind trip which induces madness, and forces them out of time and space.
9th-Level Dark Insight Powers
Awaken the Chaos: A stronger but far more dangerous unreality zone which briefly stirs Azathoth from his slumber.
Adding New Spells[edit]
To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Dark Inisght #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.
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