Elder Bolts (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation | |
Level: | Dark Insight 1 |
---|---|
Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One or More Creature |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
A basic spell taught to novices in the dark lore, with a simple invocation you call a surge of eldritch energy, creating 1 bolt per 3 caster level (maximum 3 at caster level 9th) of whitish-pink energy to seek out your target. You make a ranged touch attack with each bolt, each dealing 1d4 + your spellcasting ability modifier in pure magic damage. You may have each bolt target a different creature within range. Additionally each bolts count as having the seeking and U-turn enhancement against targets with dark insight.
If cast in a 3rd level spell slot, this becomes Greater Elder Bolts. You fire 1 bolt per 2 caster level (maximum of 5 at caster level 10th).
If cast in a 6th level spell slot, this becomes Superior Elder Bolts. The number of bolts is uncapped and the range increase to Medium.
If cast in a 8th level spell slot, this becomes Ancient Elder Bolts. You fire 1 bolts per caster level (include the bonus from Superior Elder Bolts).
Madness Cost: 1
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
Leziadv |
---|