Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Celestial (3.5e Feat Type) + (A feat with the [Celestial] tag can only be taken by a creature who is a Celestial.)
- Fiend (3.5e Feat Type) + (A feat with the [Fiend] tag can only be taken by a creature who is a Fiend.)
- Undead (3.5e Feat Type) + (A feat with the [Undead] tag can only be selected or used by a character who is undead.)
- Mothwing Duster (3.5e Equipment) + (A feather duster that can either clean or dirty with the power of ''prestidigitation''.)
- Fencing Fighter (3.5e Alternate Class Feature) + (A fencing fighter use a single one-handed or light in one hand and nothing in the other. Kind of like a diet swashbuckler.)
- Beastheart (3.5e Class) + (A feral warrior who fights like an animal, alongside an animal.)
- Bag of Tricks and Treats (3.5e Equipment) + (A festive pail of sweets holds a deadly surprise for your enemies.)
- Planar Oracle (3.5e Prestige Class) + (A few outer planar creatures can grasp the threads of fate and see the future as well as Elemental Weirds can. They are called Planar Oracles.)
- Feygraced Errant (3.5e Alternate Class Feature) + (A feygraced errant is a cavalier who has b … A feygraced errant is a cavalier who has been enchanted by or is descended from a powerful fey. Many feygraced errants are little more than servants of their fey master, but some do strike on their own and make a name for themselves. The [https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/green-knight-cavalier-archetype/ green knight] and the [https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/hooded-knight-cavalier-archetype/ hooded knight] archetype complement the feygraced errant archetype well.ement the feygraced errant archetype well.)
- Feygraced Errant (3.5e Alternate Class Feature)/Old + (A feygraced errant is a cavalier who has b … A feygraced errant is a cavalier who has been enchanted by or is descended from a powerful fey. Many feygraced errants are little more than servants of their fey master, but some do strike on their own and make a name for themselves. The [https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/green-knight-cavalier-archetype/ green knight] and the [https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/hooded-knight-cavalier-archetype/ hooded knight] archetype complement the feygraced errant archetype well.ement the feygraced errant archetype well.)
- Galka (3.5e Race) + (A fierce wolf-like race displaced from their home.)
- Nril (3.5e Deity) + (A fierce, winged crusading god who seeks control, law and the retribution over misdeeds.)
- Aubrey the Black Knight (3.5e NPC) + (A fiercesome pathfinder antipaladin bound within cursed armor.)
- Skyward Sword (3.5e Prestige Class) + (A fighter specializing in aerial mounted combat (with almost any type of flyer from a giant eagle to a golden dragon) who can also charge his sword with power.)
- Arbalester (3.5e Alternate Class Feature) + (A fighter that mastered the crossbow over all other weapons, they are capable of truly incredible feats with their trusty ranged weapon.)
- Nonlinear Fighter (3.5e Class) + (A fighter who can constantly retrain all of his feats.)
- Grenade Adept (3.5e Alternate Class Feature) + (A fighter who trades some of his martial training for the ability to dabble in alchemical destruction.)
- Sanders (3.5e NPC) + (A fighter who's practices of shaping his soul into weapons and battle has slowly driven him mad. He wants only for battle.)
- Sister of Battle (3.5e Feat) + (A fighting nun enters the battlefield. She delivers mercy in one hand and death in the other.)
- Dreg Knight (3.5e Class) + (A dreg knight is a creature whose body is nothing but rot and infection, and who have bonded themself to the putridness in this world, allowing it to spread into their own bodies, and then into the rest of the world.)
- Rodrip Evilom (3.5e NPC) + (A figure with chiseled features and dark, smooth, gray skin that is pockmarked with red sores and green infections.)
- Sylvan Tea (3.5e Equipment) + (A fine exotic tea that has strange magical effects on non-fey creatures.)
- Hand of the Archlich (3.5e Equipment) + (A finely crafted mace, whose head is an open hand where each fingers are slotted with rings.)
- Warmage's Staff (3.5e Equipment) + (A finely crafted staff made for combatants, capable of firing bolts of arcane energy in the right hands.)
- Cyclonic Blast (3.5e Spell) + (A fire a blast of air which damage opponents and reposition them.)
- Elder Bolts (3.5e Spell) + (A fire a scaling number of magic bolts.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)