4e Race Preload

From Dungeons and Dragons Wiki
Jump to: navigation, search

<nowiki>

Homebrew.png
Author: [[User:|]] ([[User talk:|talk]])
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

<!-Your race (plural)->[edit]

<!-short description.->


Racial Traits
Average Height: <!-average height->
Average Weight: <!-average weight->
 
Ability Scores: <!-Ability score adjustments this race entails->
Size: <!-Size->
Speed: <!-Speed of this race in squares-> squares
Vision: <!-Vision types of this race (Normal, Darkvision, etc.)->
 
Languages: <!-Languages members of this race know->
Skill Bonuses: <!-Skill bonuses this race receives. This entry is optional, so you can delete it if you don't use it.->
<!-A racial trait this race has. You can specify up to 6 racial traits. Delete any you don't need to use.->:
Ancestral Smite
Aasimar Racial Power
The woman's eyes seemed to be filled with a bright white light as she brought down her weapon in a powerful blow filled with the divine energies of her ancestors...
Encounter ✦ Divine
Standard Action Ranged 5
Target: One Creature in range.
Attack: Charisma vs. Will, or Wisdom vs. Will.
Hit: 1d4 + Charisma Modifier Radiant Damage or 1d4 + Wisdom Modifier Radiant Damage.
Increase to 2d4 damage at 11th level.
Increase to 3d4 damage at 21st level.
Effect: The target takes 2 ongoing radiant damage (save ends).
Increase to 5 ongoing damage at 11th level.
Increase to 10 ongoing damage at 21st level.
Special: When you create your character, choose Charisma or Wisdom as the ability score you use when making attack rolls with this power. This choice remains throughout your characters life and does not change the power's other effects.

Blood Drain
Vampire Racial Power
You sink your teeth into the neck of your foe-- weakening it and quenching your thirst for the rest of the fight.
Encounter ✦ Healing, Reliable
Standard Melee Touch
Prerequisite: You must either have combat advantage against or grabbing/ restraining the target
Requirement: The target must be of the natural, fey, or immortal origin
Target: One creature
Attack: Constitution vs. Fortitude
Hit: 1d10 + Constitution modifier damage, and the target is weakened. In addition, you can spend a healing surge and regain an additional 1d6 hit points.
Increase damage to 2d10 + Constitution modifier damage at 11th level, and 3d10 + Constitution modifier damage at 21st level. Increase the number of hit points regained to +2d6 hit ponts at 11th level, +3d6 hit points at 21st level

Change Shape
Sorajin Racial Power
You alter your form to look like another person.
At-Will ✦ Polymorph
Minor Action Personal
Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +10 bonus to your check.

Darkfire
Drow, Variant Racial Power
A flickering halo of purple light surrounds your target, making it easier to hit.
Encounter ✦ Arachane
Minor Action Ranged 10
Target: One creature
Attack: Charisma +2 vs. Reflex

Increase to +4 bonus at 11th level and +6 bonus at 21st level.

Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: This power is a Lolthtouched racial power.

Cloud of Darkness
Drow, Variant Racial Power
A cloud of darkness obscures you, but your vision pierces it.
Encounter ✦ Arachane
Minor Action Close burst 1
Effect: This power creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight for all creatures except you. Any creature except you entirely within the cloud is blinded.
Special: This power is a Lolthtouched racial power.

Demonic Accuracy
Outcast Racial Power
Your chaotic nature bends reality to ensure that your attack succeeds.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.

Dragon's Orb
Dragonscarred Racial Power
The power of your most hated enemy burns within you, and you unleash that energy in the form of a small ball that explodes in a flurry of your kin, pelting your enemies with raw, vicious energy.
Encounter ✦ Acid, Cold, Fire, Lightning, Poison
Standard Action Ranged 10
Primary Target: One target within range
Attack: Constitution +2 vs. Fortitude., Constitution +4 at 11th level; Constitution +6 at 21st level.
Hit: 1d8 + Constitution modifier Acid, Cold, Fire, Lightning, or Poison damage, and make a secondary attack against all enemies adjacent to the target.
Miss: Half damage, and no secondary attack
Secondary Target: All enemies adjacent to the target
Secondary Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution Modifier Acid, Cold, Fire, Lightning, or Poison damage
Increase damage to 2d8 + Constitution mdifier and 2d6 + Constitution modifier damage at 11th level; 3d8 + Constitution mdifier and 3d6 + Constitution modifier damage at 21st level
Special: When you create your character, choose Acid, Cold, Fire, Lightning, or Poison as the damage type for both primary and secondary damage rolls. This choice remains throughout your character's life and does not chance the power's other effects.

Dragonbreath
Dragonborn, Variant Racial Power
You hold the power of Io and his children...
Encounter ✦ Acid, Cold, Fire, Lightning, Poison
Minor Action Special
Target: All creature in area.
Attack: Strength +2 , Constitution +2 or, Dexterity +2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage.
Special: When you create your character, Choose Strength, Constitution or Dexterity as the ability score you when making attack rolls with this power. You can also choose the power’s damage type: acid, cold, fire, lightning or poison. In addition, choose one of the following ranges for this power: close blast 3 or Area ranged 10 burst 1.

Duckify
Duck Racial Power
With the power of the ancient mallards of Duckworld, you touch an object distort its size and shape to become duck-worthy.
Encounter
Minor Action Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature’s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.

Elven Accuracy
Elf, Variant Racial Power
Your eye for accuracy and your martial skill enables you to attack with deadly accuracy.
Encounter
Standard Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it is lower.

Elven Beauty
Eladrin or Elf Racial Power
You turn your gaze on your foe, revealing your true beauty. You foe is unable to harm one so beautiful.
Encounter
Immediate Interrupt Melee
Trigger: You are targeted by a melee attack
Target: The attacking creature.
Attack: Charisma vs. Will
Hit: The target must select a different target for the attack or end its attack.

Erudite Student
Sun Elf Racial Power
Years of study and contemplation grant you insight into your current situation.
Encounter
Free Action Personal
Effect: Add your Intelligence modifier to the next saving throw or skill check you make before the end of your next turn.

Expansion
Andugr Lineage Racial Power
With a ferocious cry, your body rapidly grows and expands until you tower over your foes.
Daily ✦ Polymorph
Minor Action Personal
Effect: You become Large until the end of your turn, occupying 4 squares instead of 1, and you gain reach 2. Any creatures in the squares that you come to occupy are pushed 1 square. Any equipment you carry also grows in size, increasing the damage of your weapon by one step.
Sustain Minor: You can sustain this power until the end of the encounter or for 5 minutes. If you don’t sustain it, you revert to your normal form, coming to stand in your choice of one of the squares occupied by your Large body.
Special: You must be bloodied to use this power.

Expansion
Andugr Racial Power
With a ferocious cry, your body rapidly grows and expands until you tower over your foes.
Encounter ✦ Polymorph
Minor Action Personal
Effect: You become Large until the end of your turn, occupying 4 squares instead of 1, and you gain reach 2. Any creatures in the squares that you come to occupy are pushed 1 square. Any equipment you carry also grows in size, increasing the damage of your weapon by one step.
Sustain Minor: You can sustain this power until the end of the encounter or for 5 minutes. If you don’t sustain it, you revert to your normal form, coming to stand in your choice of one of the squares occupied by your Large body.
Special: You must be bloodied to use this power.

Fan of Flames
Genasi Firesoul Racial Power
He swings his blade across the air, and a torrent of fire rushes out to meet his enemies, covering a small area with an arc of fire.
Encounter ✦ Fire
Standard Action Close burst 3 (5 at 21st level)
Prerequisite: You must be wielding a melee weapon
Target: All enemies within burst
Attack: Constitution vs. Reflex
Hit: 1d10 + Constitution modifier Fire damage, and the target takes ongoing 5 Fire damage (save ends).
Miss: Half damage, and no ongoing fire damage
Increase damage to 2d10 + Constitution modifier Fire damage, plus ongoing 10 Fire damage at 21st level

Feather-footed
Genasi Airsoul Racial Power
The slightest breeze carries her upwards, evading attacks from below with a swift brush of her hand.
Encounter
Move Action Personal
Effect: Until the end of your next turn, you can fly a number of squares equal to your speed, and you can also hover in midair.
Sustain Minor: The effect persists until the start of your next turn.
Special: If you remain in the air when this power expires, you gently float down to the ground without taking any falling damage.

Fey Step
Elf, Variant Racial Power
You dart nimbly past you foe, faster than the eye can follow.
Encounter ✦ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares.

Go Boom
Eijilund Plushy Racial Power
You gleefully unleash your inner flame, immolating yourself and your scissors.
Encounter ✦ Fire
Standard Action Close burst 1
Target: Each creature in burst
Attack: Charisma or Dexterity +2 vs. Reflex
Hit: 1d6 + Charisma or Dexterity modifier fire damage.
Increase to +4 bonus and 2d6 + Charisma or Dexterity modifier fire damage at 11th level, and to +6 bonus and 3d6 + Charisma or Dexterity modifier fire damage at 21st level.
Special: When you create your character, choose Charisma or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.

Infernal Wrath
Outcast Racial Power
You call upon the wrath of Baator to improve your odds of harming your foe.
Encounter
Minor Action Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Intelligence or Charisma modifier as extra damage (whichever is higher).

Light Essence
Remnant Racial Power
You raise your hand, and a searing light ray bursts out of your palm.
Encounter ✦ Radiant
Standard Action Close blast 3
Target: Each creature in blast
Attack: Wisdom +2 vs. Will
Hit: 1d6 + Wisdom modifier radiant damage.
11th Level: +4 bonus, 2d6 + Wisdom modifier damage.

21st Level: +6 bonus, 3d6 + Wisdom modifier damage.


Lolth's Blight
Draegloth Racial Power
You unleash the power of the arachania that burns within you.
Encounter ✦ Arachane, Necrotic, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Charisma +2 vs. Will
Hit: 1d6 + Charisma modifier necrotic damage.
Increase to +4 bonus and 2d6 + Charisma modifier damage at 11th level, and to +6 bonus and 3d6 + Charisma modifier damage at 21st level.
Special: This is a Lolthtouched racial power.

Mind Slice
Oupal Racial Power
With a simple pulse of raw psionic energy, you cut through your foes' minds-- altering their sense of perception and orientation.
Encounter ✦ Psychic
Standard Action Close Burst 3; Close Burst 5 at 21st level
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier Psychic damage, and the target is dazed and takes a -2 penalty to all defenses until the end of your next turn.
Miss: Half damage, and the target takes a -1 penalty to attack rolls until the start of your next turn.
Increase damage to 2d8 + Intelligence modifier Psychic damage at 11th level, and 3d8 + Intelligence modifier Psychic damage at 21st level

Open Rift
Aspatia Racial Power
You open a rift in space and step through.
At-Will ✦ Teleportation
Move Action Personal
Prerequisite: Mustn't be Bloodied or Dazed.
Effect: Teleport up to 3 squares.
Doesn't require Line of Sight.

Roar of the Lion Heart
Lion-Man Racial Power
The heart of the lion beats within you, giving you the strength to bellow a mighty roar.
Encounter ✦ Fear
Minor Action Close burst 1
Target: Each enemy in burst
Attack: Strength +2 or Charisma +2 vs. Will
Hit: You push the target 1 square, and the target is deafened until the end of your next turn.
Increase to +4 bonus and push 2 squares at 11th level, and +6 bonus and push 3 squares at 21st level.

Root Rush
Flowerchild Racial Power
Roots erupt from the palms of your hands and rush into the earth towards your foes.
Daily ✦ Root
Standard Close Burst 3
Target: Each enemy in burst
Attack: Nature vs. Reflex
Hit: 1d8 + Wisdom modifier. Targets must make make a Acrobatics check vs a DC equal to your Nature, targets that fail the check fall prone.
Miss: Targets must make make a Acrobatics check vs a DC equal to your Nature, targets that fail the check fall prone.
2d8 at 11th level. 3d8 at 21st level.

Scream of Madness
Derro Racial Power
You let loose a blast of mental energy born from your insane thoughts, assaulting the minds of your foes.
Encounter ✦ Psychic
Standard Action Close burst 3
Target: Each creature in burst
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target is dazed until the beginning of your next turn. Increase to 2d6 + Charisma modifier psychic damage at 11th level, and to 3d6 + Charisma modifier psychic damage at 21st level.
Miss: Half damage, and the target is not dazed.

Second Chance
Halfling, Variant Racial Power
Luck and small size combine to work in your favor as you dodge your enemy's attack.
Encounter
Immediate Interrupt Personal
Trigger: You are hit by an attack.
Effect: Force the attacker to roll the attack again. The attacker uses the second roll, even if it's lower.

Shadow Blend
Rat-Man Racial Power
You hide in the shadows more effectively than most.
At-Will
No Action Personal
Trigger: You have concealment, total concealment, cover, or superior cover.
Effect: As long as you have cover or concealment, add 1 to the attack penalty (-3 for cover or concealment, -6 for superior cover or total concealment).
Special: Add 2 to the attack penalty at 21st level.

Shadow Essence
Remnant Racial Power
A shadow rises around you, burning your foes.
Encounter ✦ Necrotic
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence +2 vs. Will
Hit: 1d6 + Intelligence modifier radiant damage.
11th Level: +4 bonus, 2d6 + Intelligence modifier damage.

21st Level: +6 bonus, 3d6 + Intelligence modifier damage.


Solar Energize
Flowerchild Racial Power
You draw in energy from the surrounding light, healing yourself.
Encounter ✦ Healing, Reliable
Immediate Reaction Personal
Trigger: You become Bloodied.
Requirement: At least 1 Healing Surge.
Effect: You spend a Healing Surge and regain an additional 1d8 in bright light.
Sustain Minor: When you sustain this power, regain either 1d4 hit points in dim light or 2d4 hit points in bright light (this power cannot be sustained in darkness).

Spider Bite
Ettercap Racial Power
You sink your fangs deep into your foe.
At-Will ✦ Arachane, Poison, Weapon
Standard Action Melee weapon
Requirement: You must use your bite attack.
Primary Target: One creature
Attack: Strength vs. Armor Class
Hit: 1[W] + Strength modifier poison damage. Make a secondary attack.
Secondary Target: The primary target
Secondary Attack: Strength vs. Fortitude
Hit: The target is stunned until the end of your next turn.

Stoneshield
Genasi Earthsoul Racial Power
He pounds on the earth below, and carries a handful of dirt and rocks, carefully carving it into a natural shield.
Daily
Minor Action Personal
Prerequisite: You must be bloodied to use this power
Effect: You gain a bonus to your AC defense equal to your Constitution modifier. This effect lasts until the end of the encounter.

Swift Current
Genasi Watersoul Racial Power
With the water currents flowing through her, she trumps the battlefield with her swift movements to get to an advantageous position.
Encounter
Move Action Personal
Effect: You can shift 6 squares. During that movement, you can move through enemy-occupied squares, move across liquid, and ignore difficult terrain and hazardous terrain effects. You cannot end your movement on such squares.

Tail Sweep
Greenscale Racial Power
The greenscale sweeps her mighty tail, punishing them for getting too close.
Encounter
Minor Action Close Burst 1
Target: Reflex
Increase to +4 attack bonus and 2d6 + Strength modifier damage at 11th level, and to +6 attack bonus and 3d6 + Strength modifier damage at 21st level.

Telekinesis
Remnant Racial Power
With a wave of your hand you move an object with the power of your mind.
At-Will ✦ Arcane
Minor Action Ranged 5
Effect: You can pick up, move or manipulate an object weighing 20 pounds or less that is up to 5 squares away without touching the object. If you are holding the object you wish to manipulate, you can move the object into a pack, pouch, sheath, or similar and simultaneously move any one object carried or worn anywhere on your body to you hand with your mind (so you do not need to physically move either object). As a move action, you can move an object carried in this way up to 5 squares. As a free action, you can drop an object you are holding in this way and end the effect.
Special: You can have only one telekinesis effect active at any one time, and a telekinesis effect can only influence one object.

Thundering Jaunt
Genasi Thundersoul Racial Power
The moment he moves, a flash of lightning follows after him, blinding or wounding all in his path.
Encounter ✦ Lightning
Standard Action Melee
Attack: Dexterity vs. Reflex
Hit: 1d8 + Dexterity modifier Lightning damage, and the target is blinded (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You get a bonus to your speed equal to your Dexterity modifier. During your movement, you can make an attack against any enemy you move past. You do not provoke attacks of opportunity.
Increase damage to 2d8 + Dexterity modifier Lightning damage at 21st level

Venomous Hiss
Drakkoth Racial Power
You open your jaws wide and shower your enemy with deadly poison.
Encounter ✦ Martial, Poison
Minor Action Close blast 2
Target: All creatures in area
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier damage
Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.

Warding Fire
Azer Racial Power
You let out a roar of anger the flames that form what would be your facial hair bursting into energy engulfing your body and burning your foes.
Encounter ✦ Divine
Minor Action Personal
Effect: You gain an aura of 2 squares until the end of your next turn. All enemies who are in the aura at the beginning of there turn take 5 ongoing fire damage (save ends) and are dazed (save ends).
Increase to 10 ongoing fire damage at 11th level. Increase to 15 ongoing fire damage at 21st level.

Warding Flame
Azer, Variant Racial Power
As you are struck, you scorch nearby enemies with a sudden burst of fire from your body.
Encounter ✦ Fire
Immediate Interrupt Close burst 2
Trigger: You take damage
Target: Each creature in burst
Attack: Constitution vs. Reflex
Hit: 1d8 + Constitution modifier fire damage.
Increase to 2d8 + Constitution modifier fire damage at 11th level, and to 3d8 + Constitution modifier fire damage at 21st level.

Web Tangle
Ettercap Racial Power
You spin a sheet of sticky webs around your foe.
Encounter ✦ Arachane
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. Reflex
Hit: The target is restrained until the end of your next turn.

Web
Chitine Racial Power
You throw a net of sticky spider silk at your foe, pinning him to the ground.
Encounter ✦ Arachane
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex
Hit: The target is restrained until the end of your next turn.

Web
Drider Racial Power
You throw a net of sticky spider silk at your foe, pinning him to the ground.
Encounter ✦ Arachane
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex
Hit: The target is restrained until the end of your next turn.

Web
Spydric-One Racial Power
You call a web of silk as strong as steel into being that traps your foe.
Encounter
Standard Action Ranged 5
Target: One creature
Attack: Dexterity vs. Reflex
Hit: The target is restrained until the end of your next turn.

Whispers of the Grave
Graveborn Racial Power
You are haunted by the whispers of the dead, but not without benefit. They occasionally reveal valuable truths.
Encounter
Free Action Personal
Trigger: You roll a skill check and dislike the result
Effect: Add your Charisma modifier as a power bonus to the skill check result.

Wing Burst
As you leap into the air, your wings propel you forward.
At-Will ✦ Martial
Immediate Reaction Personal
Trigger: You make an athletics check to make a vertical or horizontal jump.
Effect: Use your the higher of your charisma or dexterity modifier instead of strength modifier.You add 10 to the final roll of your athletics check. In addition, if making a horizontal jump, instead of jumping, you fly a number of squares equal to how many squares you would have jumped. You must land at the end of your turn or risk falling, or sustain Wing Burst with a new athletics roll.
Special: In non threatening combat situations, you can take 10 on your athletics check, and use Wing Burst as overland flight equal to the number of squares you normally would have jumped with that roll.

<!-To add racial powers, go to the powers section, add a new power. Make |owner=race and |class=. REMOVE THIS ENTIRE LINE->

<!-fluff->

Play an <!-pluralized racial name-> if you want...

  • To be a member of a race that favors the <!-classes-> classes.

Physical Qualities[edit]

Playing an <!-Pluralized race->[edit]

Characteristics:

Male Names:

Female Names:

<!-Your race-> Adventurers[edit]

Three sample <!-Your race-> adventurers are described below.



Back to Main Page4e HomebrewRaces

Facts about "4e Race Preload"
RatingUndiscussed +
Summary<!-short description.-> +
Title4e Race Preload +