Black Magic (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 16/02/2022
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Black Magic [General] Black magicians aren't really different from normal casters, except that their spells are filled with evilness.Prerequisites: Ability to cast spells, any non-good alignmentBenefit: Add +1 to the DC of spells with the [Evil] descriptor. Once per your casting modifier per day (minimum 1) you may cast a non-evil spell as if it had the [Evil] descriptor. You also gain a +2 on saves against good-aligned spells. Special: You may not learn nor cast good-aligned spells. If you do, you are prevented from the benefits of this feat for one day per spell level you used (summed up together) and you suffer a -1 to caster level for the same time. If you ever become good, you lose the benefits of this feat altogether until you are non-good again.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

the bluez in the dungeon's Homebrew (776 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast spells + and any non-good alignment +
RatingUndiscussed +
SummaryYou opened yourself to heinous acts in the practice of magic +
TitleBlack Magic +
TypeGeneral +