Dampen Affliction (3.5e Feat)
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Dampen Affliction [General]
You push through the debilitating affliction and keep moving regardless.Prerequisites: Con 13, EnduranceBenefit: When afflicted by one of the effects below, you can choose to take on an altered effect instead for the duration.
Dazed or Stunned: Instead of being denied all actions, you may instead take a single move action at half speed.
Exhausted: As a free action while exhausted you can exert yourself, reducing exhaustion to fatigue for up to a number of rounds per day equal to your Con. However you take your HD in nonlethal damage each round you do this.
Nauseated: As a move action you can upchuck or otherwise purge yourself of your illness. Your nausea is reduced to sickened for the remaining duration. However you take a -1 penalty to Constitution for 1 hour, and the penalty stacks with itself.
Paralysis: You are not rendered helpless, but you are flatfooted. You can only move up to 5 ft as a move action and cannot take any other action.
Petrification: Instead of turning to stone, your body stiffens up. Your Dexterity drops to 1, your slowed, but you gain hardness 8 as you are partially petrified. This lasts until you can benefit from restoration or higher effects, heal, or any effect which removes petrification.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13 + and Endurance + |
Rating | Undiscussed + |
Summary | When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead. + |
Title | Dampen Affliction + |
Type | General + |