Detection Spell (disambiguation)
From Dungeons and Dragons Wiki
The following articles discuss detection spells:
Dungeons & Dragons[edit]
5th editions[edit]
2024[edit]
One D&D[edit]
2014[edit]
4th edition[edit]
- Detect Magic (skill) - see Player's Handbook (4e) p.181
- Detect Object (ritual) - see Player's Handbook (4e) p.301, 303
- Detect Secret Doors (ritual) - see Player's Handbook (4e) p.301, 303
3rd editions[edit]
- Detect Animals or Plants
- Detect Chaos
- Detect Evil
- Detect Good
- Detect Hostile Intent
- Detect Law
- Detect Magic
- Detect Poison
- Detect Psionics
- Detect Remote Viewing
- Detect Scrying
- Detect Secret Doors
- Detect Snares and Pits
- Detect Teleportation
- Detect Thoughts
- Detect Undead
2nd edition[edit]
- Detect Charm - see Player's Handbook (2e) p.204
- Detect Evil - see Player's Handbook (2e) p.140, 199
- Detect Invisibility - see Player's Handbook (2e) p.141
- Detect Lie - see Player's Handbook (2e) p.217
- Detect Magic - see Player's Handbook (2e) p.133, 199
- Detect Poison - see Player's Handbook (2e) p.199
- Detect Scrying - see Player's Handbook (2e) p.155
- Detect Snares and Pits - see Player's Handbook (2e) p.200
- Detect Undead - see Player's Handbook (2e) p.133
1st edition[edit]
- Detect Charm - see Player's Handbook (1e) p.45
- Detect Evil - see Player's Handbook (1e) p.44, 69
- Detect Illusion - see Player's Handbook (1e) p.94
- Detect Invisibility - see Player's Handbook (1e) p.69, 94
- Detect Lie - see Player's Handbook (1e) p.48
- Detect Magic - see Player's Handbook (1e) p.44, 54, 65
- Detect Snares & Pits - see Player's Handbook (1e) p.54
