Fell Strike (3.5e Feat)
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Fell Strike [General]
Prerequisites: hideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like abilityBenefit: As part of initiating a strike whose activation requires at least a standard action, you may channel your eldritch blast damage into your weapon, adding your eldritch blast damage and any applicable essence effect to the damage and effect of the maneuver. This damage is in addition to any weapon damage and any extra damage caused by the strike. If the strike allows you to hit multiple opponents, the eldritch blast damage and essence is applied to each creature struck by the maneuver.
Both the weapon and the eldritch blast retain their individual critical threat ranges and multipliers (normally 20/x2 for an Eldritch Blast). If the attack rolls is a critical threat for the weapon but not the eldritch blast, only the weapon damage is multiplied on a confirmed critical hit. If both weapon and blast threaten a critical hit, only one confirmation roll is needed, and both damages are multiplied appropriately.
Normal: Using hideous blow is a standard action that cannot be combined with activating a martial maneuverSpecial: For a Rogue-level version of this feat, the blast damage and essence can only be applied to one target, regardless of how many targets the maneuver allows you to strike.
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Article Balance | Very High + |
Author | Spanambula + |
Identifier | 3.5e Feat + |
Prerequisite | hideous blow or hideous shot least invocation + and 1 strike maneuver or maneuver-like ability + |
Rating | Undiscussed + |
Summary | add Eldritch Blast damage to your martial strikes + |
Title | Fell Strike + |
Type | General + |