Health Surge (3.5e Feat)
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Health Surge [General]
You can pull out some a second wind to keep you in the fight.Prerequisites: Con 13Benefit: You gain 3 charges refreshed each day. Using a charge as a standard action heals you 2d8 points of damage. You can use two charges at once to heal 3d8, or three charges at once to heal 4d8.
If you drop below 0 hp and still have charges left, you can spend your charges as an immediate action but cannot rise above 1 hp when doing so.
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Eiji-kunv |
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Facts about "Health Surge (3.5e Feat)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13 + |
Rating | Unrated + |
Summary | Gain 3 charges to heal yourself, and the chance to save yourself from death. + |
Title | Health Surge + |
Type | General + |