Mined Field (3.5e Spell)

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Author: Neostar (talk)
Date Created: June 2023
Status: Finished
Editing: Clarity edits only please
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Mined Field
Conjuration (Creation) [Metal, Fire]
Level: Artificer 1, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 round
Range: 60 ft radius centered on the caster
Effect: Creation of explove mines equal to the caster level.
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: No

You conjure a number of explosive mine equal to your caster level. When conjured, all mines are hidden in the ground within a range up to 60 ft from you and cover a 5 ft square each. Each mine is considered as a mecanical trap. Once a creature or an object of 20 lbs or more touch the ground the square the mine is, the mine explodes and deals 1d6 Fire damage and 1d6 Piercing damage with a reflex save to halves the damage. As any trap, it's possible to any creature to disables the trap. For this, the creature must success a Search check (DC20) to find the mine, and a Disable Device check (DC equal 10 + Caster Level). If the Disable Device check fails, the mine explode. For an amount of minutes equal to your caster level you perfectly know where are all the explosive mine you have conjured and you (and only you) see them glowing with a faint orange burning aura. At the end of this duration, all the mines disappear from your seeing. Mines cannot be revealed with a Detect Magic spell, but can be revealed by any spell that detect metal.

Material Component: A rusted iron coin



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceModerate +
AuthorNeostar +
ComponentV +, S + and M +
DescriptorMetal + and Fire +
Identifier3.5e Spell +
LevelArtificer 1 + and Sorcerer/Wizard 2 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryYou conjure several explosive mines you hide in the ground. +
TitleMined Field +