Pale Maiden (3.5e Prestige Class)

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Author: Ganteka Future (talk)
Date Created: 16 February 2017
Status: Tentative Completion
Editing: Clarity edits only please
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A monstrous progression class for becoming a pale maiden. 4 2 Moderate Poor Poor Good Other Other

Pale Maiden[edit]

This class is a means of slowly creating a pale maiden while retaining the features and abilities of the base creature. Males are pale squires.

Making a Pale Maiden[edit]

While not particularly physically imposing, pale maidens are mentally resilient. They're primary role is divination and communication, with the ability to deal status penalties and sonic damage. Many of their abilities rely on Charisma. As a note, the final result of taking this class is different than the basic pale maiden monster entry.

Entry Requirements
Race: Any living.
Skills: 4 ranks Knowledge (Dungeoneering) or Knowledge (Religion).
Special: Exposure to the experimentations of pale maidens or cultists of Mezmorrias. Additionally, only up to half of a character's levels can be in this class at a time.

Table: The Pale Maiden

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spell-Like Abilities
Fort Ref Will
1st +0 +0 +0 +2 Aberrant Form, Flood of Thought, Gibbering, Horrid Wail, Partial Advancement, Sad Cry, Skill's Muse sending, standard action 5 round cooldown
2nd +1 +0 +0 +3 Bonus Feat, Force Armor, Hover Focus, Nonlethal Conversion message, swift action
3rd +2 +1 +1 +3 3rd Eye Ratnagarbha, Arcane Sight, Vital Tenacity clairaudience/clairvoyance, full-round action
4th +3 +1 +1 +4 Bonus Feat, Sound Breaker divination, full-round action 3/day

Class Skills (4 + Int or Cha modifier per level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Truespeak (Int), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).
Homebrew Class Skills: Knowledge Xeno (Int).

Class Features[edit]

All of the following are class features of the pale maiden.

Weapon and Armor Proficiency: A pale maiden gains no further proficiencies.

Spell-Like Abilities: At 1st: sending, standard action, 5 round cooldown before reuse. At 2nd: message, swift action. At 3rd: clairaudience/clairvoyance, full-round action. At 4th: divination, full-round action 3/day. Caster level equal to HD. Save DCs are Charisma-based.

Aberrant Form: At 1st level, a pale maiden's biology begins to change. If living, she becomes an aberration, gaining the Augmented subtype for her previous type. She no longer has a maximum age and doesn't die of old age. She retains any previous bonuses and penalties from aging. She gains darkvision out to 60 feet. If she already had darkvision, the range increases by 60 feet.

Flood of Thought (Su): At 1st level, a pale maiden may touch a willing creature and communicate telepathically with it for as long as she maintains contact, allowing silent communication between them, so long as the creature has at least 3 Intelligence. Alternatively, as a melee touch attack, she may empty a deluge of telepathic thought into a creature. The target becomes staggered for 1 round and must make a Will save or suffer a –10 penalty to its Wisdom, which lasts for 1 minute or can be shrugged off as a standard action. The penalty overlaps with itself. The save DC is 10 + 1/2 her HD + her Charisma modifier.

Gibbering (Su): At 1st level, she may emit a gibbering as a swift action. All creatures within a 60-foot cone must succeed on a Will save or be affected as though by a confusion spell for 1 round. This is a [Sonic] mind-affecting compulsion effect. A creature that successfully saves cannot be affected by another pale maiden's gibbering for that round. The save DC is 10 + 1/2 her HD + her Charisma modifier. Pale maidens are naturally resistant to this ability.

Horrid Wail (Ex): At 1st level, a pale-maiden can belt out a horrid cacophony as a standard action. All creatures within a 60-foot cone take 1d8 [Sonic] damage plus an additional 1d8 every odd HD. Pale-maidens are naturally resistant to this attack. A Fortitude save reduces the damage by half. The save DC is 10 + 1/2 her HD + her Charisma modifier.

Partial Advancement: At 1st level, the pale maiden gives advancement to pre-existing class features for a chosen class, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers). It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.

Sad Cry (Ex): At 1st level, a pale maiden can cry out a mournful lamentation in a 60-foot cone as a swift action. All creatures caught within suffer a −1 morale penalty on attacks, saves, skills, ability DCs and ability checks unless they succeed a Will save (DC 10 + 1/2 her HD + her Charisma modifier). To be affected, a target must be able to hear her cry and lasts for 1 round. Sad Cry is an extraordinary mind-affecting ability. Pale maidens are naturally resistant to this attack. This penalty overlaps with that of other sad cries.

At 4 HD (and every 4 HD after) this morale penalty increases by 1, to −5 at 16 HD.

Skill's Muse: A pale maiden may use her Charisma instead of her Intelligence to determine the number of skill points she gains from her pale maiden levels.

Bonus Feat: At 2nd level, a pale maiden gains either: Ability Focus, Great Fortitude, Iron Will, Lightning Reflexes, Vestigial Arms or Weapon Finesse as a bonus feat. She may choose a second feat from the list at 4th level.

Force Armor (Su): At 2nd level, a pale maiden gains the Mage Armor feat, counting her HD total as her total spellcasting class levels for the scaling benefits of the feat. If she already possesses this feat or later gains it, she counts her HD+2 as her total.

Hover Focus: At 2nd level, a pale maiden gains a hover speed (perfect) of 30 feet. To use this ability, the pale maiden must use a polished silver disc as a material focus as a platform for her body. The focus costs 125 gp and weighs 25 pounds and are about four feet across (for a Medium pale maiden). Mithral may be substituted for silver as an improved focus, costing 6,250 gp and weighing 12.5 pounds, improving her hover speed to 40 feet. The disc may be enchanted as if it were footwear, applying changes to her hover speed instead of land speed where applicable.

Nonlethal Conversion (Ex): At 2nd level, a pale maiden converts 1 HP per HD of the damage dealt to her into nonlethal damage. She recovers 1 point of nonlethal damage per minute.

3rd Eye Ratnagarbha: At 3rd level, she has attained enough power to grow a round green gem which emerges from her forehead. As long as she possesses it, she gains a +4 resistance bonus on saves against illusions and the benefits of the Light Sleeper feat. If removed, a new ratnagarbha can be grown if she is bathed in magical tinctures costing 2,000 gp. The new gem reappears a week later.

Arcane Sight: At 3rd level, a pale maiden gains arcane sight as a supernatural ability (she may turn it off and on as a non-action). Additionally, she is now immune to gazes.

Vital Tenacity: At 3rd level, she automatically stabilizes while dying and gains fast healing equal to her Con modifier until she's raised to 1 HP, restoring an equal amount of lethal and nonlethal damage each round.

Sound Breaker (Su): At 4th level, as a standard action, a pale maiden can loose a piercing lance of maddening sound as a ranged touch attack with a range of 100 feet + 10 feet per HD. If the lance strikes an area of silence, she may make an opposed check (1d20 + 1/2 her HD + her Charisma modifier) against the DC of the spell. If she wins, the area of silence is shattered and creatures within are dealt 2d6 [Sonic] damage per her HD and are dazed for 1 round. A creature struck directly by the sound lance is dealt 2d6 [Sonic] damage per her HD and is staggered and immobilized for 1 round. A Fortitude save negates the staggering and immobilizing effects. The save DC is 10 + 1/2 her HD + her Charisma modifier. She must wait 1d4 rounds before this ability is ready to use again.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceVery High +
AuthorGanteka Future +
Base Attack Bonus ProgressionModerate +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length4 +
Minimum Level2 +
Racial RestrictionsAny living +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Psicraft +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Truespeak +, Tumble +, Use Magic Device +, Use Psionic Device +, Use Rope + and Knowledge Xeno +
Skill Points4 +
SummaryA monstrous progression class for becoming a pale maiden. +
TitlePale Maiden +
Will Save ProgressionGood +