Publication:Grim-N-Gritty/Appendix 4/Breaking Block (3.5e Feat)
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Breaking Block [General]
Prerequisites: BAB +1, Intelligence 13, Combat Expertise, Basic Breaking Strikes, Improved Bull RushBenefit: Breaking Block functions like a regular block, subject to all its limitations and requirements, but you also suffer a -4 penalty on the opposed roll. If you win the opposed roll, you block your opponent’s attack and inflict damage with your melee weapon or unarmed strike. Because of the impromptu nature of your blow, you may not apply Relative Degree to the damage. You may perform Breaking Block against melee attacks, only. In order to perform a Breaking Block, you must wield a weapon with which you are proficient. To perform a Breaking Block while unarmed, you must have the Improved Unarmed Strike feat.
Special: You may perform a Riposte (per the feat) after a successful Breaking Block.
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Identifier | 3.5e Feat + |
Prerequisite | BAB +1 +, Intelligence 13 +, Combat Expertise +, Basic Breaking Strikes + and Improved Bull Rush + |
Summary | The breaking block is an advanced martial arts technique. You strike your enemy’s body (usually his limbs) in order to prevent him from hitting you with a melee weapon. + |
Title | Breaking Block + |
Type | General + |