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Eryloth (3.5e Monster)

461 bytes added, 07:01, 9 December 2013
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|acmods=+3 natural armor, +3 Dexterity, (*+2 Blood Armor enhancement)
|hp=33
|hd=44d8|othhp=Blood pool form only: 1/2 damage from physical damage (bludgeoning, piercing or slashing) in blood pool form only
|melee1=blood sucking unarmed strike bash +9 (1d6+7 bludgeoning/19–20)
|melee2=2 unarmed strikes flurry +7 (1d6+5 bludgeoning/19-20)
|weak=An eryloth takes double damage from Good-aligned weapons.
|spd=40 ft. (8 squares)
|fly=Beast form only at 80 ft. (poor) in beast form only
|bab=+4
|grp=+12
|wis=14
|cha=18
|sq=Alternate Forms, Enhanced Attacks, [[SRD:Improved Grab|Improved Grab]], Native Outsider Traits, Simple and Martial Weapon Proficiency|feats=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[SRD:Improved Grab, Grapple|Improved Grapple]], [[SRD:Combat Expertise|Combat Expertise]]{{B}}, [[SRD:Improved Feint|Improved Feint]]{{B}}|skills=[[SRD:Bluff Skill|Bluff]] +11, [[SRD:Climb Skill|Climb ]] +11, [[SRD:Diplomacy Skill|Diplomacy ]] +15, [[SRD:Disguise Skill|Disguise ]] +15 (*+17), [[SRD:Intimidate Skill|Intimidate ]] +13, [[SRD:Jump Skill|Jump]] +11, [[SRD:Knowledge Skill|Knowledge]] (nature) +5, [[SRD:Listen Skill|Listen ]] +9, [[SRD:Move Silently Skill|Move Silently ]] +10, [[SRD:Sense Motive Skill|Sense Motive ]] +9, [[SRD:Spot Skill|Spot]] +9, [[SRD:Sleight of Hand Skill|Sleight of Hand]] +5, [[SRD:Survival Skill|Survival ]] +9, [[SRD:Tumble Skill|Tumble ]] +5
|san1=Alternate Forms {{Su}}
|sad1=An eryloth can assume either the form of a pool of blood or a quadrupedal twin-headed winged beast as a free action on her turn. While in her beast form, she loses the ability to speak and her unarmed strike flurry but may still employ her unarmed strike bash. She gains wings allowing flight, stability (granting a +4 bonus on checks to resist being knocked over) when on the ground, two bite attacks and the ability to employ two blood tongues simultaneously. In blood pool form she loses the ability to speak or make attacks (and no longer threatens in melee) but gains her Blood Armor, takes half damage from physical sources, ignores difficult terrain movement penalties and may slip through any crack a liquid would pass through (though at half her speed when [[SRD:Movement, Position, and Distance#Squeezing|squeezing]] with no need to make a check) without the −4 penalty to AC. Additionally, while in blood pool form, she may attempt to appear as an inanimate pool of blood with a Disguise skill check. She may pass through threatened spaces or assume one of her other forms while within a space occupied by an unfriendly creature, but doing so provokes attacks of opportunity against her.

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