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→Bloodlines
If an attack kills you, this ability goes into effect immediately, with no action or daily use on your part.
==== Draconic ====
Dragons are already well known for mucking things up with their magical bloodlines and amazing powers. Making magic contracts with them are also quite potent as you channel to power of these ancient scaled ones. Your powers seem intertwined with elemental power or the strength of alignment, and many effects some with a strange metallic or chromatic shine. As part of gaining this bloodline you gain the Dragonblood subtype.
'''Ascension:''' You gain the Dragon type with the augmented subtype, and are immune to the frightful presence of dragons. You also gain frightful presence, +5 natural armor, and your lifespan is extended for 1000 years. Dragons start out one step more friendly to you.
''{{Anchor|Awakening the Blood}} {{Sp}}:'' You gain some of the spellcasting ability of dragons. You gain the spellcasting of a [[sorcerer]] equal to 1/4th your class level, and a caster level equal to your class level. Requires a minimum class level of 13th.
''{{Anchor|Claws of the Dragon}} {{Ex}}:'' Your nails harden into adamantine claws. You gain two claw attacks which deal 1d4 damage (for medium creatures) and bypass DR/magic. When you gain class level 6th you also gain a bite attack which deals 1d6 damage.
''{{Anchor|Draconic Immunities}} {{Ex}}:'' Your draconic blood protects you from danger. You become immune to paralysis and sleep effects. Requires a minimum class level of 3rd.
''{{Anchor|Dragon Wings}} {{Ex}}:'' Your develop scaled intimidating bat-like wings to lift you into the air. You gain a fly speed (good maneuverability) equal to twice your land speed. Requires a minimum class level of 8th.
''{{Anchor|Eldritch Breath}} {{Su}}:'' Choose the breath weapon of a dragon of your CR or less. You gain it as a breath weapon usable every 1d4 rounds and unlike most bloodline powers you may select this multiple times, choosing a different breath weapon each time. However all breath weapons use the same cool down time. You can change your breath weapon each time you level up. Requires a minimum class level of 3rd.
''{{Anchor|Energy in the Blood}} ''{{Ex}}'':'' The blood of dragons empower your energy effects. Choose an energy type. You gain +1 damage per HD on any abilities which deal this energy damage, including eldritch blasts and weapon enhancements. You may select this ability multiple times, choosing a different energy type each time.
''{{Anchor|Iron Scales}} {{Ex}}:'' Your skin is covered in hardened scales or metallic or chromatic color. You gain a +1 enhancement bonus to natural armor plus an additional +1 at 4th level and every four levels beyond.
''{{Anchor|Pseudodragon}} {{Ex}}:'' You gain the service of a pseudodragon familiar who gains a "breath weapon" of your eldritch blast. It may use any and all augments your eldritch blast has, but only deals half damage and may only use it once every 1d4 rounds. Familiar benefits are based on your character level. Requires a minimum class level of 8th.
==== Fey ====