Changes

Jump to: navigation, search

Ur Polar Ray (3.5e Spell)

337 bytes added, 02:24, 22 March 2015
m
rollback, please discuss mechanical changes first on the talk page.
|casttime=1 standard action
|range=Long (400 ft. + 40 ft./level)
|dur=Instantaneous / See text
|tsea=e
|subj=Ray
''The spell polar ray was not always as weak as it is. The spell is but a pale shadow to the original polar ray which froze dragons solid and broke ancient deities.''
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d10 2d6 points of cold damage per caster level (maximum 25d10) plus 1d6 , 1d8 [[Dexterity]] damage, and slows cuts the subject (as per the spell) creature's movement speeds in half as ice constantly coats them from their ever-chilling body. Multiple casts of this spell stack the speed reduction (minimum 5 ft). The ''[[SRD:Slow|slow]]'' effect speed reduction lasts for 1 round/leveluntil the creature is exposed to an amount of fire damage equal to the damage of polar ray (before resistances or immunities), either all at once or over a period of time. Immunity to cold damage renders immunity to the cold and the ability damage, but not the slow effect. For example, a treant is hit for 81 cold damage and its speed is halved. It will continue to have a hampered speed until it takes 81 fire damage.
Creatures brought to 0 hp or lower by this spell can be turned into ice statues at your choice instead of killing them. This acts like ''[[SRD:Flesh to Stone|flesh to stone]]'' except it is ice (hardness 2 and the risk of melting).

Navigation menu