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Idylean Young God (3.5e Template)

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[[Summary::Outside the Great Wheel the peaceful world of Idylis exists. Its denizens are young gods ready to rise to glory and take their place.]] The young gods of Idylis are beings of great power, born from the essences of dead primordial deities and the wishes and desires of the mortal masses. Those young gods do not need the worship of mortals, although created indirectly from mortals, most prefer to stay on Idylis and live a peaceful eternal life but quite a few adventure out of their peaceful home for many different reasons.
The Young Gods are majorly good aligned, with some being neutral and a very few being evil. Those that leave Idylis are typically chaoticly chaotically aligned, searching for adventure or perhaps in a quest to aid mortals. A few venture out to recover stolen technology or to avenge some mortal acts but that happens very rarely. Evil young gods are typically forced to stay on Idylis, stuck in a gilded cage of some kind, allowed to live a peaceful and comfortable existence but restrained there until they change their ways.
Despite being called young gods, some of them are extremely old, however none of them were present for the creation of the multiverse and are thus cosmologically young. Young Gods have a society of their own. While peaceful and utopian-esque, it is not perfect, and some seek to escape what they see as a restricting life to take their chances within the great wheel.
It said the denizens of Idylis are fighting a secret war against a powerful and alien enemy, but only the highest ranked Idylean god would know for sure.
=== Creating a an Idylean Young God ===
Idylean Young God is inherited template that can be applies to any humanoid, giant or outsider (native).
'''Hit Point''': An Idylean Young God always receive receives max hit point points per level.
'''Ability Scores:''' An Idylean Young God receive receives a +6 bonus on all ability scores.
'''Size and Type''': An Idylean Young God's type change to [[SRD:Outsider Type|outsider]] (augmented humanoid). Do not recalculate base attack bonus, saves, hit points or skill points. Size is unchanged. Unlike normal outsiders Idylean Young God need to breath, drink, eat and sleep.
'''Feat''': An Idylean Young God receive one additional feat at 1st level, it must meet the prerequisites for the feats. They also receive the [[True Immunity (3.5e Feat)|True Immunity]] (disease) and [[Endurance, Grimoire (3.5e Feat)|grimoire endurance]] feat as bonus feats.
'''Skills''': A Idylean Young God receives 8 extra skill points at 1st level and 2 extra skill point points at each additional level. All skills are considered class skill skills for any class taken by a an Idylean Young God.
'''Saving Throw''': An Idylean Young God gain a +2 bonus on all it saving throws.
'''Immunities and Resistance''' A Idylean Young God are immune to disease, poison, death-effect, polymorphing, petrification, possession-effects (such as magic jar) and form-altering effects. Their powerful mental resistance grant them a +4 bonus against mind-affecting effects.
'''Regeneration''': Idylean Young God are nearly impervious to nonmagical harm, they have regeneration infinity bypassed by magic. Effectively healing up nonlethal completely every round, but not healing any wounds inflicted by a magical weapon, spell, power or supernatural effects. Creatures with a CR equal or higher than the Idylean Young God's ECL automatically bypass it regeneration even with nonmagical weapons. If a Idylean Young Dod God loses a limb or body part, the lost portion regrows in 3d6 minutes, however unlike normal creature with regeneration the loss of the head is still fatal for a young god. Idyean Idylean young Gods stop regenerating while under 0 or less, making a powerful mundane damage (such as falling from a mountain) capable of knocking them out for a long time while not killing them.
'''Denizen of Idylis:'''The young deities hail from Idylis, a demiplane said to be outside the great wheel. Idylean Young Gods are capable of using Idylean technology instinctively. All young god in good standing are welcomed in Idylis (see below) and possess a [[Idylean Smart Cube (3.5e Equipment)|Idylean Smart Cube]]. Because of their training under [[Idylis (3.5e Location)|Idylis]]'s heavy gravity, young gods do not take penalties from moving and fighting while under heavy gravity.
'''Immortality:''' All Idylean Young God are immortal, they do not age and do not accrue bonuses or penalties from aging. If they are slain in combat or due to another disaster their essence scatter and they are reborn within 1d4 years on Idylis at the Tree of Rebirth. Upon death their form scatter into energy, leaving any carried and worn item behind.
However if they are killed while under the effect of Nitrion nitrion poisoning (see weaknesses) they truly die, their essence destroyed (and cannot be raised or resurrected in any ways) and explode in a furious explosion as their part of the godforce leave their body, the radius and effect of the explosion depend on their ECL.
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''{{Anchor|The Becoming}}'': Upon attaining ECL 6, an Idylean Young God is called for the Becoming, a purely mental and spiritual trial.While the trail take several day in the spiritual realm it take a few seconds in the material world. The trials are difficult and harrowing but essentially impossible to fail, and upon completing them the young deity is granted access to much of it latent potential. The Idylean Young God must choose one of the following bonusbonuses:
* ''Complete Warrior'': The Idylean Young God receive proficiency with all weapons, armors and shields, this include exotic weapon and armor. Additionally she gain gains [[SRD:Weapon Focus|weapon focus]] as a bonus feat.
* ''Questing Scholar'': The Idylean Young God receive [[SRD:Bard|bardic knowledge]], using their ECL instead of their character level. If she already possess possesses bardic knowledge or a similar ability she gain gains a +4 bonus on the check.
* ''Mystic'': The Idylean Young God receive a +1 bonus on the casting level, manifesting level and initiator level or every class she possesspossesses.
* ''Unfettered'': The Idylean Young God receive receives a bonus feat she meet meets the prerequisite offor.
''{{Anchor|Command Mortal}} {{Su}}'': Idylean Young God of 8th level or higher are able to command mortals with ease. As a free action each 1d4 round they may use [[SRD:Command|command]] as a supernatural ability. Unlike the spell it does not have the [mind-affecting] tag nor the (compulsion) subschool but it may only affect mortals, creature of the humanoid, monstrous humanoid, animal, magical beats and giant type. If a mortal save against this ability it become immune for 24 hours and gain a permanent +4 bonus against any future attempts.
==Idylean Young God Racial Progression==
This class is meant to be taken if you do not use [[Level Adjustment Dice (3.5e Variant Rule)|level adjustment dice]], although you may still use it with the DM's permission. This racial progression allow allows you to play an Idylean Young God without level adjustment or at low level. The LA 5 template is spread over 6 levels, which are essentially outsider hit dice with class features.
'''Balance Option''': For Dungeon Masters who prefer lower level of balance, instead of basing the class level on outsider hit dice lower the hit die to d6, the base attack bonus to 3/4 of level (as cleric), the skills per level at 4 + Int and change the save progression to one good (player's choice).

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