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Talk:Heroes Never Die (3.5e Maneuver)

642 bytes added, 01:02, 3 October 2017
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That two 9 level spells (and not lousy ones) with a quick casting time at-will at level 17. I did make something similar on the [[Minstrel (3.5e Class)|Minstrel]] but it require heavy uses of a daily resource, can only happen once each 24 hours and don't super heal and clear status effect on all allies. I would be okay with this, if it was once per day per creature and did not carry heal/harm alongside. I mean, in the actual game it does nothing to non-dead allies. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 18:39, 2 October 2017 (MDT)
 
:Well, I'm sure you get the reference, and the reference is kinda what I was going for, but I can see how Overwatch abilities aren't quite D&D Kosher, especially when I toss Mass Heal in as a bonus. Seeing as it has the limitation of the ally having died under a minute ago, I see no need to restrict its usability any further, but the gripe about the heal is perfectly valid. I still want to integrate it though, as I feel it helps this come closer to epitomizing Ideal Heart. I can make it 1/day only if you'd like, but do you have any ideas on how I can keep the Heal in tow? -[[User:SecondDeath777|SecondDeath777]] 21:01, 2 October 2017
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