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Talk:Heroes Never Die (3.5e Maneuver)

290 bytes added, 01:14, 3 October 2017
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:Well, I'm sure you get the reference, and the reference is kinda what I was going for, but I can see how Overwatch abilities aren't quite D&D Kosher, especially when I toss Mass Heal in as a bonus. Seeing as it has the limitation of the ally having died under a minute ago, I see no need to restrict its usability any further, but the gripe about the heal is perfectly valid. I still want to integrate it though, as I feel it helps this come closer to epitomizing Ideal Heart. I can make it 1/day only if you'd like, but do you have any ideas on how I can keep the Heal in tow? -[[User:SecondDeath777|SecondDeath777]] 21:01, 2 October 2017
 
:: Idea, immediately raise all allies from the dead and everyone heal 5 hit point per initiator level. A creature can only be raised from the dead once per day from this ability, but healing is unrestricted. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 19:14, 2 October 2017 (MDT)

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