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Art Flow User (3.5e Prestige Class)

508 bytes added, 20:41, 5 December 2017
Adding another class feature
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| class="left" | [[#Paint Shot|''Paint Shot'' (1 Strength damage, 1 Dexterity damage, 1 Constitution damage)]], [[#Regeneration|Regeneration]], [[#Long-Lived|Long-Lived]], [[#Flight|Flight (20 ft., poor)]], [[#Invocations|Invocations (Least)]] || 1
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'''{{Anchor|Regeneration}} {{Su}}:''' The Art Flow continuously refreshes, rejuvenates, and repairs the body of an Art Flow User. An Art Flow user has [[SRD:Regeneration|regeneration]] equal to his or her class level; this regeneration is bypassed by [[Special:SearchByProperty/Descriptor/Water|water]] and [[Special:SearchByProperty/Descriptor/Cold|cold]] damage, and suppressed entirely if the Art Flow user is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist. Regeneration suppressed in this way does not resume until the Art Flow User is completely dry, and all damage taken until regeneration resumes is lethal if it would ordinarily be lethal.
*'''{{Anchor|Long-Lived}} {{Ex}}:''' As a side-effect of constantly being refreshed and rejuvenated by the Art Flow, an Art Flow User lives twice as long as others of his or her race; all age categories are adjusted accordingly. Note that this is '''not''' immortality; an Art Flow User accrues bonuses and penalties from aging normally (just at a decelerated rate), and an Art Flow User will still die of old age when his or her time is up. *'''{{Anchor|Rapid Healing}} {{Su}}:''' An experienced Art Flow User can eventually shrug off even those blows that could actually threaten his or her life. A 3rd-level Art Flow User gains [[Rapid Healing (3.5e Creature Ability)|rapid healing]] 1/hour. This increases by 1 for every 3 levels after 3rd (rapid healing 2/hour at level 6, rapid healing 3/hour at level 9, etc.). The Art Flow User’s rapid healing is suppressed if the Art Flow User is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist; if suppressed in this way, it does not resume until the Art Flow User is completely dry. An Art Flow User's rapid healing ignores nonlethal damage unless the Art Flow User has sustained no lethal damage.
'''{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energy. They can fly as soon as they awaken to the power, but it does take experience in order to fly '''well'''. A 1st-level Art Flow User has a fly speed of 20 feet and poor maneuverability. Fly speed improves by 5 feet at 2nd level and every 2nd level thereafter. Maneuverability improves by 1 grade at 3rd level and every 3 levels thereafter (up to perfect at 9th). An Art Flow User is unable to fly if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, and does not regain the ability to fly until completely dry. (This means that flying out of a lake is not an option – an Art Flow User knocked into a body of water has to swim out the hard way. (And I do mean '''the hard way''' – [[SRD:Swim Skill|Swim]] is ''not'' a class skill for an Art Flow User! Have fun [[SRD:Environment#Drowning|drowning]]!))
'''{{Anchor|Invocations}}:''' An Art Flow User learns several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He or she may use these invocations at will, though (s)he must still pay any relevant gold and experience costs, and they are (s)he is affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] in any armor and with shields. Invocations do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] unless otherwise noted. Invocations come in three types: artistic shapes, which alter the shape and spread of his/her [[#Paint Shot|''paint shot'']] class feature; artistic essences, which augment his/her [[#Paint Shot|''paint shot'']] class feature with a rider effect; and invocations, which duplicate spells or have other, sometimes long-standing effects. An Art Flow User is unable to cast invocations if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist (though some invocations can be cast in such a state(though sometimes at reduced power), which will be noted in the description), and does not regain the ability to cast invocations until completely dry.
At 1st level, (s)he can select one invocation known, and an additional invocation at each level. At first, (s)he may only select from least invocations. At level 4, (s)he may select from least or lesser invocations. At level 7, (s)he may select from least, lesser, or greater invocations. Finally, at level 10 and beyond, (s)he may select from least, lesser, greater, or master invocations. At every even level, (s)he may choose to switch out one of his/her invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. (S)he may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Artistic essences which force a save against an effect only need one save each round, regardless of how many times you hit. Art Flow Users choose their invocations from the following list<sup>1</sup>.
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