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Changes
m
minor update
While your character may be smart, the class rewards for that with better armor-related things, rather than making your smarts pay off for yourself, if that makes sense. If you don't invest in Knowledge skills, you'll likely have little to do outside of combat. On with the changes!
To start, this rework reduces your HD from a d10 to a d8, but adds in a temporary HP pool from your armor. When you get Clockwork Skills, it only applies to two skills you even have as class skills. Class skills still need to be reworked as of yet. <s>Crafter still needs a bit more of a rework, potentially making a new Craft Construct feat variant that actually works.</s>
Clockwork knight armor has been totally reworked. You can have more varied armor now, and make and use several different suits, and don't have to worry about waiting a year and a day or saving up enough cash to resurrect your dead armor or whatever you were originally supposed to do if you lost or broke it. Gone are the scaling armor bonuses and enhancement bonuses that kind of required you to pay someone else to enhance your armor so you could get a free +1 worth ability at certain levels. Just pick and craft the kind of armor you want, opening up flexibility and building on top of existing material (like how much HP and material costs and having effectively a light armor power armor so you can't tank it up). It also makes it so that if you want to have high armor because of your low Dexterity, you can, without having to wait until later in your career. Now, if you want to be Iron Man and be tough to hit, you can actually have a (likely) better armor class than the fighter.
When worn, your clockwork knight armor provides you 4 [[SRD:Temporary Hit Points|temporary hit points]] per clockwork knight level, which refresh at a rate of 1 per minute.
'''{{Anchor|Crafter}} {{Ex}}:''' One does not become a clockwork knight without the ability to create one. You gain half your class level as a enhancement bonus to [[SRD:Craft Skill|Craft]] checks (minimum 1). You also may qualify for item creation feats as if you had a caster level equal to your class level. You must still obtain spells from other sources (at least until you obtain [[#Imbue Item|Imbue Item]]). You gain the [[SRD:Craft Construct(3.5e Feat)|Craft Construct]] feat, even if you don't meet the prerequisites. Instead of healing [[SRD:Construct Type|constructs]] by the feat, you may make an appropriate [[SRD:Craft Skill|Craft]] check for 1 hour of work, using the check result as gp value, with every 50 resulting in 1 HP restored to the construct.
At 3rd level, you gain [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]] as a bonus feat. You do not need to meet the prerequisites for the feat and your caster level for crafting is equal to your clockwork knight level plus any caster level you do possess.