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User:Ganteka Future/Clockwork Knight

137 bytes added, 18:57, 3 April 2020
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Class Features
'''{{Anchor|Clockwork Knight Armor}} {{Ex}} and {{Su}}:''' A clockwork knight's signature feature is his mechanical, magically-augmented armor. At 1st level, you craft together your first suit of armor (choosing between either [[SRD:Leather Armor|leather]], [[SRD:Breastplate|breastplate]], or [[SRD:Half-Plate Armor|half-plate armor]]) for free as masterwork armor as the base armor. This armor becomes a suit of clockwork armor. When worn, the suit is animated to your will and carries no weight for encumbrance, but still slows you down as normal. The clockwork knight armor later provides enhancement bonuses to [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]], and eventually it can become a construct when needed. The clockwork knight can craft additional suits of clockwork knight armor at double the base masterwork armor's crafting cost plus the cost of any special materials used. Non-clockwork knights do not benefit from the special properties of the clockwork knight armor and are considered non-proficient with it.
When worn, your clockwork knight armor provides you 4 [[SRD:Temporary Hit Points|temporary hit points]] per clockwork knight level, which automatically refresh at a rate of 1 per minuteround. She can actively repair 2 points per clockwork knight level by spending a [[SRD:Standard Actions|standard action]] to do so.
'''{{Anchor|Crafter}} {{Ex}}:''' One does not become a clockwork knight without the ability to create one. You gain half your class level as a enhancement bonus to [[SRD:Craft Skill|Craft]] checks (minimum 1). You also may qualify for item creation feats as if you had a caster level equal to your class level. You must still obtain spells from other sources (at least until you obtain [[#Imbue Item|Imbue Item]]). You gain the [[Craft Construct (3.5e Feat)|Craft Construct]] feat, even if you don't meet the prerequisites.
'''{{Anchor|Mind Blank}} {{Su}}:''' At 18th level, your mind is shielded deep within the construct's own. You gain the effects of ''[[SRD:Mind Blank|mind blank]]'' while wearing the clockwork knight armor.
'''{{Anchor|Clockwork Lord}}:''' At 20th level, you have become master of the clockwork knight armor. You may merge your armor into your body when not in use (gaining no benefit from it) or release it at will. You can don or remove the clockwork knight armor as a free action on your turn only. In addition even when outside of the suit, you gain armor-like durability. You gain DR 10/adamantine and may use weapons and items as if you were a construct or warforged.
===Power Rune List===

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