4,394
edits
Changes
tinkering
* +2 Dexterity, +2 Charisma, –2 Constitution
* [[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]: Harpies pay the non-humanoid cost for fitted their armor. They have wings in place of arms and their feet form are clawed hands. They can wear magical rings and bracers on their feet and legs. Magical gloves and boots occupy the same slot.
* [[SRD:Movement, Position, and Distance#Big and Little Creatures in Combat|Medium]]
* Harpy base land speed is 30 feet. Her land speed drops by half if both of her clawed hands are occupied.
* [[SRD:Low-Light Vision|Low-Light Vision]].
* [[SRD:Darkvision|Darkvision]] 60 feet.
* ClawsClawed Hands: A harpy possesses two light gains [[Feral SRD:Improved Unarmed Strike (3.5e Variant Rule)|feral strikeImproved Unarmed Strike]] claw attacks that as a bonus feat. A harpy may deal 1d6 bludgeoning, piercing and or slashing damage (when attacking with a 20/×2 critical). A harpy's claws can wield weapons and manipulate tools as their clawed hands.* SkillsSyrinx: A harpy receives a +2 racial bonus to Acrobatics and Perform (Singing) checks. A harpy Perform (Singing) is always treated as having a running start when jumpingclass skill. They do not take the –1 penalty per 10 feet A harpy may make a Perform (Singing) check in place of distance on Perception checks for targets within 100 feet.* Bird Affinity {{Su}}: Harpies can communicate with birds and bird-like magical beasts as the ''[[SRD:Speak with Animals|speak with animals]]'' spell. They also gain the [[SRD:Druid|Wild Empathy]] ability Diplomacy when dealing with birds and bird-like magical beastsother harpies.* Swoop In {{Ex}}: A harpy deals double damage (as if she were making a dive attack) with her feral strikes or unarmed attacks when charging. A harpy may swoop in without moving 10 feet before the attack, but takes a –2 penalty to her attack and AC (stacking with the penalties and bonuses from charging).* Gliding {{Ex}}Glide: Harpies can use their wings make a DC 15 Fly check to glidefall safely from any height without taking falling damage, as if using ''feather fall''. A When falling safely, a harpy can still may make an additional DC 15 Fly check to glide or fly while encumberedas a Move action, but her speed is reduced. She descends 1 foot moving 20 feet laterally for every 5 20 feet of horizontal distance traveledthey fall. If a harpy becomes unconscious or helpless They can make Fly checks to turn while in midair and begins falling, her wings unfurl and hold in their gliding position. The harpy descends in a fluttering spiral and takes only 1d6 falling damage, no matter the actual falling distancedoing so.* Flight {{Ex}}: At 5 HD the harpy gains a fly speed of 40 feet (average poor maneuverability). She can use the run action while flying, provided she flies in a straight line.
* Languages: Common, Sylvan
* Favored Class: Whatever
* LA 0
* ECL 1
===Alternate Racial Traits===
* '''Aerialist:''' A harpy with this racial trait receives a +4 racial bonus on Fly checks. This replaces Syrinx.
* '''Bobbin' Along:''' A harpy receives a +2 racial bonus to Acrobatics checks. Acrobatics is always a class skill. A harpy is always treated as having a running start when jumping. This replaces Syrinx.
* '''Humanoid Blooded:''' Choose a Humanoid racial subtype. These harpies can be targeted by spells and effects as if they had the Humanoid type and they gain the chosen racial subtype. They are still treated as members of their own type. They gain wing thumbs, which allows them to hold, but not wield or use, small objects with their wings. This replaces Darkvision.
* '''Keen Eyed:''' A harpy receives a +2 racial bonus on Perception checks. Perception is always a class skill. They do not take the –1 penalty per 10 feet of distance on Perception for checks within 100 feet. This replaces Syrinx.
* '''Seabird Bird:''' A harpy gains a +2 bonus on Swim checks. Swim is always a class skill. This replaces Swoop In.
* '''Elaborate Plumage:''' A harpy gains a +2 racial bonus on saves to resist Fascination and Glamours and a +1 racial bonus on Intimidate checks. This replaces Swoop In.
* '''Domestic:''' A harpy gains Skill Focus: Knowledge (Local). Knowledge (Local) is always a class skill. This replaces Clawed Hands (though they retain their hands) and Swoop In.
===Cut Abilities & Ability Notes===
* ''(REWORKED)'' Gliding {{Ex}}: Harpies can use their wings to glide at a speed of 40 feet (poor maneuverability). A harpy can still glide or fly while encumbered, but her speed is reduced. She descends 1 foot for every 5 feet of horizontal distance traveled. If a harpy becomes unconscious or helpless while in midair and begins falling, her wings unfurl and hold in their gliding position. The harpy descends in a fluttering spiral and takes only 1d6 falling damage, no matter the actual falling distance. ''NOTE: I looked up the Tengu's glide from Pathfinder and HOOBOY, it's um, kinda funny. You're falling at just under 7 miles per hour (the rate of feather fall), to glide at 1.7 miles per hour. That's less than half human walking speed. That's pathetic. There's also no action listed for this. I don't like it.'' * ''(REMOVED FEATURE)'' Skills: A harpy receives a +2 racial bonus to Acrobatics. They do not take the –1 penalty per 10 feet of distance on Perception checks for targets within 100 feet. A harpy is always treated as having a running start when jumping. ''NOTE: Most of these have been reworked into alternate racial traits.'' * ''(OLD VERSION)'' Swoop In {{Ex}}: A harpy deals double damage (as if she were making a dive attack) with her feral strikes or unarmed attacks when charging. A harpy may swoop in without moving 10 feet before the attack, but takes a –2 penalty to her attack and AC (stacking with the penalties and bonuses from charging). * ''(CUT)'' Claws: A harpy possesses two light [[Feral Strike (3.5e Variant Rule)|feral strike]] claw attacks that deal 1d6 piercing and slashing damage (with a 20/×2 critical). A harpy's claws can wield weapons and manipulate tools as hands. ''NOTE: Reworked above.'' * ''(CUT)'' Bird Affinity {{Su}}: Harpies can communicate with birds and bird-like magical beasts as the ''[[SRD:Speak with Animals|speak with animals]]'' spell. They also gain the [[SRD:Druid|Wild Empathy]] ability with birds and bird-like magical beasts. ''NOTE: While the ability is interesting and flavorful, it simply serves as feature bloat.'' * ''(CUT)'' Flight {{Ex}}: At 7 HD it increases by 20 feet. ''NOTE: This was in there, but I removed it, not sure on balance of it. The singular test character hasn't reached level 7 yet. The current 40 ft. (average) is still pretty decent.''
* ''(CUT)'' Captivating Song (Charm, Compulsion?) [Mind-Affecting, Sonic] {{Su}}: As a standard action, a harpy can sing her captivating song. Creatures within a 100-foot spread must succeed on a Will save (DC 10 + 1/2 HD + Charisma modifier) or become captivated. A creature that saves is unaffected and resistant to her captivating song for 24 hours.