Changes

Jump to: navigation, search

User:Ganteka Future/Harpy Revision

963 bytes added, 20:26, 24 June 2022
tinkering
* [[SRD:Darkvision|Darkvision]] 60 feet.
* Clawed Hands: A harpy gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus feat. A harpy may deal bludgeoning, piercing or slashing damage when attacking with their clawed hands.
* Syrinx: A harpy receives a +2 racial bonus to Perform (SingingSing) checks. Perform (SingingSing) is always a class skill. A harpy may make a Perform (Singing) check in place of Diplomacy when dealing with other harpies.* Swoop In {{Ex}}: A When a harpy deals makes a charge attack with their unarmed strike, they deal double the base weapon damage with her unarmed attacks when charging(+1d3 for a Medium harpy) on a successful attack.
* Glide: Harpies can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using ''feather fall''. When falling safely, a harpy may make an additional DC 15 Fly check to glide as a Move action, moving 20 feet laterally for every 20 feet they fall. They can make Fly checks to turn while doing so.
* Flight {{Ex}}Extend Glide: At 5 HD the A harpy with a positive Constitution modifier can expend effort to extend their gliding. While airborne, a gliding harpy gains can spend a fly speed of 40 Swift action to reduce their downward fall for the round to 0 feet (poor maneuverability). She This can be performed a number of times equal to their Constitution bonus, though their wings need rest. For each use , the run action while flying, provided she flies in a straight lineharpy needs to spend 1 minute resting their wings to regain that use of this ability.
* Languages: Common, Sylvan
* Favored Class: Whatever
* LA 0
* ECL 1
 
===Flight Access===
 
At 5 HD, a harpy qualifies for taking the following feat:
 
'''Harpy Flight (Racial):'''
 
'''Prerequisites:''' Harpy, 5 HD
 
'''Benefit:''' The harpy gains a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.
===Alternate Racial Traits===
* '''Aerialist:''' A harpy with this racial trait receives a +4 2 racial bonus on Fly checks. Fly is always a class skill. This replaces Syrinx.
* '''Bobbin' Along:''' A harpy with this racial trait receives a +2 racial bonus to Acrobatics checks. Acrobatics is always a class skill. A harpy is always treated as having a running start when jumping. This replaces Syrinx.
* '''Humanoid Blooded:''' Choose a Humanoid racial subtype. These harpies can be targeted by spells and effects as if they had the Humanoid type and they gain the chosen racial subtype. They are still treated as members of their own type. They gain wing thumbs, which allows them to hold, but not wield or use, small objects with their wings. This replaces Darkvision.
* '''Keen Eyed:''' A harpy receives a +2 racial bonus on Perception checks. Perception is always a class skill. They do not take the –1 penalty per 10 feet of distance on Perception for checks within 100 feet. This replaces Syrinx.
* '''Seabird Bird:''' A harpy gains a +2 bonus on Swim checks. Swim is always a class skill. This replaces Swoop In.
===Cut Abilities & Ability Notes===
 
* ''(CUT FROM SYRINX)'' A harpy may make a Perform (Singing) check in place of Diplomacy when dealing with other harpies.
 
* ''(CUT FROM KEEN EYED)'' They do not take the –1 penalty per 10 feet of distance on Perception for checks within 100 feet.
 
* ''(CUT FROM BOBBIN' ALONG)'' A harpy is always treated as having a running start when jumping.
* ''(REWORKED)'' Gliding {{Ex}}: Harpies can use their wings to glide at a speed of 40 feet (poor maneuverability). A harpy can still glide or fly while encumbered, but her speed is reduced. She descends 1 foot for every 5 feet of horizontal distance traveled. If a harpy becomes unconscious or helpless while in midair and begins falling, her wings unfurl and hold in their gliding position. The harpy descends in a fluttering spiral and takes only 1d6 falling damage, no matter the actual falling distance. ''NOTE: I looked up the Tengu's glide from Pathfinder and HOOBOY, it's um, kinda funny. You're falling at just under 7 miles per hour (the rate of feather fall), to glide at 1.7 miles per hour. That's less than half human walking speed. That's pathetic. There's also no action listed for this. I don't like it.''
* ''(REMOVED FEATURE)'' Skills: A harpy receives a +2 racial bonus to Acrobatics. They do not take the –1 penalty per 10 feet of distance on Perception checks for targets within 100 feet. A harpy is always treated as having a running start when jumping. ''NOTE: Most of these have been reworked into alternate racial traits.''
 
* ''OLD VERSION)'' Swoop In {{Ex}}: A harpy deals double damage with her unarmed attacks when charging.
* ''(OLD VERSION)'' Swoop In {{Ex}}: A harpy deals double damage (as if she were making a dive attack) with her feral strikes or unarmed attacks when charging. A harpy may swoop in without moving 10 feet before the attack, but takes a –2 penalty to her attack and AC (stacking with the penalties and bonuses from charging).

Navigation menu