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User:Ganteka Future/Harpy Revision

2,034 bytes added, 02:40, 25 June 2022
tinkering
* Swoop In {{Ex}}: When a harpy makes a charge attack with their unarmed strike, they deal double the base weapon damage (+1d3 for a Medium harpy) on a successful attack.
* Glide: Harpies can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using ''feather fall''. When falling safely, a harpy may make an additional DC 15 Fly check to glide as a Move action, moving 20 feet laterally for every 20 feet they fall. They can make Fly checks to turn while doing so.
* Extend Glide: A harpy with a positive Constitution modifier can expend effort to extend their gliding. While airborne, a gliding harpy can spend a Swift action to reduce their downward fall for the round to 0 feet. This can be performed a number of times equal to their Constitution bonus(minimum 1), though their wings need rest. For each use, the harpy needs to spend 1 minute resting their wings to regain that use of this ability.
* Languages: Common, Sylvan
* Favored Class: Whatever
* '''Keen Eyed:''' A harpy receives a +2 racial bonus on Perception checks. Perception is always a class skill. This replaces Syrinx.
* '''Seabird Bird:''' A harpy gains a +2 bonus on Swim checks. Swim is always a class skill. They can float on water without effort. This replaces Swoop In.
* '''Elaborate Plumage:''' A harpy gains a +2 racial bonus on saves to resist Fascination and Glamours and a +1 racial bonus on Intimidate checks. This replaces Swoop In.
* '''Domestic:''' A harpy gains Skill Focus: Knowledge (Local). Knowledge (Local) is always a class skill. This replaces Clawed Hands (though they retain their hands) and Swoop In.
 
===Favored Class Options===
 
The following are favored class options for Pathfinder-style favored class bonuses. For a class that isn't listed, the harpy has the option of gaining 1 hit point or 1 skill point per level instead for that class.
 
*'''All:''' Add +1/4 bonus on Extend Glide uses.
*'''[[SRD:Barbarian|Barbarian]]:''' Add 1 to the harpy's base speed. In combat this is rounded down to the nearest 5-foot increment after all calculations; a speed of 44 feet is effectively the same as a speed of 40 feet, for example. This bonus stacks with a class’s Fast Movement feature and applies only under the same conditions as that ability.
*'''[[SRD:Bard|Bard]]:''' Add +1/3 to the number of people the bard can affect with the fascinate bardic performance.
*'''[[SRD:Cleric|Cleric]]:''' Add +1/2 to the amount of damage dealt or damage healed when the cleric uses channel energy.
*'''[[SRD:Druid|Druid]]:''' Add +1/4 size bonus to Dexterity when using Wild Shape to assume a form with a Fly speed.
*'''[[SRD:Fighter|Fighter]]:''' Add +1 to the fighter's CMD when resisting a grapple or trip attempt.
*'''[[SRD:Monk|Monk]]:''' Add +1/2 on Acrobatics checks to jump and on Climb checks.
*'''[[SRD:Paladin|Paladin]]:''' Add +½ hit point to the paladin’s lay on hands ability (whether using it to heal or harm).
*'''[[SRD:Psion|Psion]]:''' Add 1 power point.
*'''[[SRD:Psychic Warrior|Psychic Warrior]]:''' Add 1 power point.
*'''[[SRD:Ranger|Ranger]]:''' Add a +1/4 bonus on initiative checks and Survival checks when the ranger is in a favored terrain.
*'''[[SRD:Rogue|Rogue]]:''' Add +1/4 bonus on Trap Sense.
*'''[[SRD:Sorcerer|Sorcerer]]:''' Add 1/4 to the sorcerer's caster level when casting spells with the Air descriptor or spells that grant a Fly speed.
*'''[[SRD:Soulknife|Soulknife]]:''' Add 1/2 Hardness and 2 hit points to the soulknife's mind blade.
*'''[[SRD:Wilder|Wilder]]:''' Add 1 power point.
*'''[[SRD:Wizard|Wizard]]:''' Add a +1/2 competence bonus on any two Knowledge skills (maximum +4).
===Cut Abilities & Ability Notes===

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