Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Continual Shade (3.5e Spell) + (A black ''[[SRD:Continual Flame|continual flame]]'' which radiates darkness.)
- Chemical Black Bomb (3.5e Equipment) + (A black bomb designed to hold alchemical items inside, it explode violently delivering it payload with great efficiency.)
- Black Box (3.5e Equipment) + (A black box is used to raise constructs from a backup.)
- Black Healer (3.5e Prestige Class) + (A black healer is using forbidden spells to heal other people.)
- Old Witch Hat (3.5e Equipment) + (A black witch hat which grant anonymity and the ability to move objects telekinetically, if used by an hexer it grant the flight hex.)
- Blackguard Spellcaster (3.5e Alternate Class Feature) + (A blackguard spellcaster is a variant of the blackguard class, instead of granting it own spellcasting it instead advance previous spellcasting. Either full for classes with partial spellcasting or partial with class with full spellcasting.)
- Firecraft (3.5e Feat) + (A blacksmith forges weapons with the aid of fire. You do it with ''actual fire''.)
- Helix Blade (3.5e Equipment) + (A blade forged with the powers of biological life.)
- Crystal Lightblade (3.5e Equipment) + (A blade formed of a regal hilt and a deep crystal, can be used to project a blade of light.)
- Blade of Phys (3.5e Equipment) + (A blade made of strange alien crystal, the Blade of Phys is capable of channeling light in destructive ways.)
- Blade Beam (3.5e Maneuver) + (A blade of energy arcs from your sword. Ranged.)
- Sword of Light (3.5e Spell) + (A blade of positive energy that heals living targets and harms undead ones)
- Champion's Wealdblade (3.5e Equipment) + (A blade which was carried and wielded by a forgotten champion. It can turn from a deadly blade to a protective shield.)
- Blunt Blade (3.5e Equipment) + (A bladed weapon that is left intentionally unsharpened.)
- Eldritch Blast (TOToM Spell) + (A blast of energy.)
- Tetra Force (3.5e Spell) + (A blast of fire, electricity, acid, and cold strikes an area and denies safe passage.)
- Sound I- Sound (3.5e Phrase) + (A blast of sound damages those near you.)
- Sound II- Blast (3.5e Phrase) + (A blast of sound greatly damages those near you.)
- Wind I- Wind (3.5e Phrase) + (A blast of wind is shot out.)
- Galeforce Wind (3.5e Maneuver) + (A blast of wind out from you pushes away enemies, gases, and projectiles.)
- Bami's Cinder (5e Magic Armor) + (A blazing shield that can burn those around the user.)
- Archangelic Lance (3.5e Spell) + (A blazing storm of holy lances of light rain down and strike through all enemies.)
- Blazing (3.5e Equipment) + (A blazing weapon make flaming weapon even stronger.)
- Heavencrush (3.5e Equipment) + (A blessed greathammer, it is charged with divine lightning and strikes at the heart of evil and the undead.)
- Divine Might (3.5e Template) + (A blessing of the gods, or sometimes the result of divine blood within mortal beings, these creatures can call upon the power of their deific background to perform feats of great strength and courage.)
- Blighted Soul (3.5e Prestige Class) + (A blighted soul is more or less a being literally made of poison.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)