Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Paleodruid (3.5e Alternate Class Feature) + (A druid which reveres ancient and extinct creatures, a primitive caster and archeologist. Often wears primitive looking garments or armor made out of fossils.)
- Wildshaper (3.5e Prestige Class) + (A druid who focuses on wild shaping beyond all else.)
- Pack Mother Druid (3.5e Alternate Class Feature) + (A druid who sees their calling as the role of the alpha wolf in a pack, instead of as a caretaker of the natural order.)
- Martial Mage (3.5e Prestige Class) + (A dual progressing class between spellcasting and martial maneuvers, designed for 7th to 20th level.)
- Publication:Quests from the Infinite Staircase + (All quests in the book)
- Dungeon Delver (3.5e Alternate Class Feature) + (A dungeon delver is a fighter who is an ex … A dungeon delver is a fighter who is an expert at delving in ancient ruins, killing what inside and take the treasures. They may or may not have any archaeological interest in the thing they steal, but it generally a good thing for them to know about ancient civilizations if they want to survive through a delving.if they want to survive through a delving.)
- Duplicating (3.5e Equipment) + (A duplicating weapon is just that, when wielded it can create a copy of itself)
- Thunderbronze (3.5e Equipment) + (A durable alloy of bronze, copper, iron, and the mysterious storm-ridden places in the elemental plane of air, this material vibrates strongly on impact.)
- Warp Circle (3.5e Spell) + (A duration based teleportation spell with a limited list of possible destinations (that can be added to), an effect delay, and unlimited range that can also be used as a trap. Intended to replace ''teleport circle''.)
- Confounding Dwarven Defender (3.5e Alternate Class Feature) + (A dwarven defender who uses spell-like abilities in order to not suck.)
- Vaul du Daith (3.5e Deity) + (A dying god of innovation, technology, and war. His powers were cannibalized by other deities, and he seeks revenge.)
- Jar of Fortune (3.5e Feat) + (A dying warrior strikes for the last time with its final breath.)
- Earthshaker (3.5e Equipment) + (A earthshaker weapon is a devastating enhancement that allow it user to do a high amount of damage and cause tremors.)
- Getatable Golfbag (3.5e Equipment) + (A efficient quiver for melee and throwing weapons.)
- Mortician's Box (3.5e Equipment) + (A efficient way to preserve bodies and organs.)
- Resistite (3.5e Equipment) + (A electric resistant composite material which has been crafted into a solid whole, resistite is a potent defense against electricity, and a potent destroyer of air-based creatures.)
- Gauss Shotgun (3.5e Equipment) + (A electromagnetic shotgun with a powerful charged shot.)
- Biotic Vanguard (3.5e Class) + (A energy throwing ranged strike unit with good mobility.)
- Firebrand (3.5e Prestige Class) + (A epic level prestige class for the [[Pyromaniac (3.5e Class)| pyromaniac]] class.)
- Battle Scoundrel (3.5e Alternate Class Feature) + (A expanded version of [[Publication:Uneart … A expanded version of [[Publication:Unearthed Arcana/Rogue Variant|UA's variant rogue]] adapted to pathfinder. A battle scoundrel does not rely on getting an easy hit in, rather she meets her mettle in a direct confrontation. While lighter and weaker than most combatants, she uses her cunning to give herself an edge in her fights. The battle scoundrel archetype is perfect for a highly skilled martial character.ct for a highly skilled martial character.)
- Heavy Tunic (3.5e Equipment) + (A fabric armor made for lower dexterity characters.)
- Insidious Allure (3.5e Invocation) + (A faint and subtle glamour envelops you.)
- Glaceon (3.5e Monster) + (A faint wind blows apart the haze of frost to reveal a vaguely canine being, covered in prickly fur and surrounded by an arctic chill. It beckons for you to follow it, either to danger or to safety.)
- Nostrum (3.5e Spell) + (A fake curative spell, as real as the subject believes it to be.)
- Poros (3.5e Deity) + (A fallen deity of divination and foresight, he continues to whispers secrets from his prison.)
- Shard, the Plane That Never Was (3.5e Location) + (A fallen world made of the broken and shattered parts of other worlds.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)