Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arm of Rokuromanes (3.5e Equipment) + (A graft artifact, this severed arm gives the power to extend it indefinitely to strike at any creature in the multiverse.)
- Strong Muscles (3.5e Equipment) + (A graft that greatly increase the ouput of the host's muscles.)
- Gravebinder (3.5e Alternate Class Feature) + (A gravebinder is a sorcerer with a strong … A gravebinder is a sorcerer with a strong affinity with the undead. The talent of a gravebinder typically manifest in their youth, as they use their powers to raise a pet that passed away or even a relative to their will. The strong connection they are able to make with their minion strengthen them, beyond what is typical for a skeleton or zombie.what is typical for a skeleton or zombie.)
- Gravelord (3.5e Prestige Class) + (A gravelord is a master of summoning undead creature)
- Finger-Bang glove (3.5e Equipment) + (A great alternative to weighty guns.)
- Scion of the Tenebrous Dragon (3.5e Prestige Class) + (A great descendant of the mighty shadow dragons, the Scion has learned to tap his heritage for added power, altering his form in foreign ways.)
- Bannerlord Cape (3.5e Equipment) + (A great flourishing cape bearing symbols and heraldry, these high quality capes are usually crafted for the wearer or passed down in a family line.)
- Dread Pickelhaube (3.5e Equipment) + (A great helm which can be used to hurt people.)
- Terminatus Armor (3.5e Equipment) + (A great suit of armor made for Gods who Walk Amongst men, each suits are prized artifact turning a warrior into a killing machine..)
- Bun-Mi of the Southern Wind (3.5e Monster) + (A great vermilion peahen comprised of stars, or a constellation shaped like a bird.)
- Aerodactyl (3.5e Monster) + (A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.)
- Greater Energy Brand (3.5e Equipment) + (A greater energy brand weapon is assigned to a particular type of energy (acid, cold, electric, or fire). All of the weapon's physical damage becomes the appropriate energy damage.)
- Analyze Object (3.5e Spell) + (A greater form of ''[[SRD:Identify|identify]]'' which works on non-magical objects and delivers a more detailed mundane information.)
- Manyspell Storing, Greater (3.5e Equipment) + (A greater manyspell storing weapon functions as a manyspell storing weapon, except that it can store up to 10 levels of spells.)
- Expanded Crystal of Energy Assault (3.5e Equipment) + (A greater selection for the Crystal of Energy Assault found in the Magic Item Compendium.)
- Expanded Crystal of Energy Protection (3.5e Equipment) + (A greater selection for the Crystal of Energy Protection found in the Magic Item Compendium.)
- Greater Shockwave (3.5e Equipment) + (A greater shockwave weapon acts like a shockwave weapon, but to a wide area of effect. A pulse of energy is released on a horizontal plane, cutting all in its path.)
- Spellcatching, Greater (3.5e Equipment) + (A greater spellcatching weapon functions as a spellcatching weapon, except that the catching ability may be used thrice per day.)
- Greater Cone of Cold (3.5e Spell) + (A greater version of the cone of cold spell, so cold it capable of freezing the veins of your enemies.)
- Psychic Combatant (3.5e Class) + (A greatly improved version of the psychic warrior, psychic combatant use rather vast psionic powers and sheer martial might to waste their enemies.)
- Kingdom Smasher (3.5e Equipment) + (A greatmace which can be used to smash doors, walls and royalty.)
- Blackflame Greatsword (3.5e Equipment) + (A greatsword seeped in dark energy best wielded by an hexblade.)
- Green Beast Tamer (3.5e Alternate Class Feature) + (A green beast tamer is a unique type of wo … A green beast tamer is a unique type of worldseer who eschewed the art of spellcasting and combat to purely focus on an unique aspect of nature itself. They are able to call a mighty creature made from the essence of nature itself, a green beast. Often resembling an animal a green beast appear to be made from terrain and plants, they are loyal to the wordlseer and represent their bound with nature itself. Even if a green beast is slain nothing is lost, indeed the green beast are only a small part of the worldseer and nature's essence and is easily recreated even if utterly destroyed.asily recreated even if utterly destroyed.)
- Turtleboard (3.5e Equipment) + (A green-hued wheelboard that floats better on water than it rides on land.)
- Grig (5e Monster) + (A grig appears to be a tiny mantis with a humanoid torso, arms, and head.)
- Gzkmzk (3.5e Monster) + (A grotesque half-orc half-spider formed through perverse magic.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)