Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mentalist (3.5e Alternate Class Feature) + (A mentalist is a psychic that focuses solely on mental manifestation of her psychic power. They become potent manipulators of the mind and have an improved ability to foresee the future, but struggle at best with physical manifestation of their powers.)
- SRD:Merfolk (Race) + (A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.)
- Metahand (3.5e Prestige Class) + (A metahand is a warrior of unusual standing, who focuses upon honing his prowess in battle with the tools that he is granted, instead of stretching his limits and attempting to master every possible form of fighting.)
- Mechanus Core (3.5e Equipment) + (A metal object that bestows mental ability scores on any construct or object it is fitted into.)
- Omni-Metamagic Rod (3.5e Equipment) + (A metamagic rod which fuses all rods into a single unified object, making it far easier to have the rod you need on hand.)
- User:Ideasmith/Divine Spells Known and Deific Quests (3.5e Variant Rule) + (A method of limiting a divine caster’s ‘spells known’ in a manner that fits the ‘feel’ of divine classes.)
- Necroxis Paar (3.5e Location) + (A metropolis city of fleshy mortals ruled by intelligent undead. Undead immortality is a religion here.)
- SRD5:Priest (NPC) + (A mid-level leader of a religious order.)
- Janore Stormswake (5e) + (A mid-level leader of a religious order.)
- Refrum (5e) + (A mid-level leader of a religious order.)
- Rapid Healing (3.5e Creature Ability) + (A midway point between [[SRD:Fast Healing|fast healing]] and ordinary healing; too slow to be of much use in combat, but fast enough to make life easier.)
- Stone Seahorse Ring (3.5e Equipment) + (A mighty ring that greatly enhance water magic.)
- Devouring (3.5e Equipment) + (A mighty voracity for souls from the Great Below is given to the weapon, dealing remarkably permanent damage and boasting heavy penetration.)
- Catalyst Magic (3.5e Variant Rule) + (A mild nerf to casters, spellcasting now requires some sort of catalyst such as a "magic wand".)
- Archeotech Collector (3.5e Alternate Class Feature) + (A mild remake of the [https://www.d20pfsrd … A mild remake of the [https://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/occultist/archetypes/paizo-llc-occultist-archetypes/construct-collector-occultist-archetype/ Construct Collector], the archeotech collector is designed to be compatible with a wide array of archetypes. The archeotech collector gathers energy by harvesting destroyed constructs and timeworn technological devices and has an inherent knack for technology. They learn to power ancient devices using their own mental powers.ent devices using their own mental powers.)
- Shaman Militant (3.5e Alternate Class Feature) + (A militant version of the dragon shaman.)
- Military Backpack (3.5e Equipment) + (A military backpack is a well optimized and reinforced adventuring backpack.)
- Scout (3.5e Class) + (A military-trained Scout who has advanced knowledge of teamwork tactics, finding tracks and trails, and navigating into and away from almost any location like a shadow.)
- Wildmind (3.5e Class) + (A mind full of wild talent and primal psychic fury, the Wildmind is a combination of Wilder, War Mind and Wrathmind.)
- Mind Rending (3.5e Equipment) + (A mind rending weapon use the power of illusion to add extra pain and damage to those it strike.)
- Mind Warrior (3.5e Alternate Class Feature) + (A mind warrior is a fighter with a glint of psychic potential, which she will eventually evolve into minor psychic spellcasting.)
- Golem Domineer (3.5e Class) + (A minion class which grant you a powerful Golem miniom, with a side of spellcasting.)
- Healing Gust (3.5e Spell) + (A minor amount of healing to a wide area, at low levels.)
- Mineralscale Dragon (3.5e Race) + (A minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection.)
- Planar Deportation (3.5e Spell) + (A minor version of Dismissal and Banishment.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)