Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Spellgraft (3.5e Equipment) + (A spell imbued directly into a person, allowing them to cast it as a spell-like ability at the expenditure of XP.)
- Spell Maximizing (3.5e Equipment) + (A spell maximizing weapon has all of the benefits of a spell storing weapon. In addition, it automatically maximizes any spell stored in it.)
- Static Spell Points (3.5e Variant Rule) + (A spell point system that doesn't allow novas or become more of an accounting chore as you grow in level, and comes with a set of adjustments to spellcasters to make them a bit MAD.)
- Veles Whirl (3.5e Spell)/Original Edition + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Whirl (3.5e Spell) + (A spell that draws upon the power of [http … A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], Slavic god of earth and water, to blend the two elements together and form a whirlpool '''''anywhere'''''... yes, you can make a whirlpool of ''dirt'', ''rock'', or '''''trees''''' with this spell, among other things.''''' with this spell, among other things.)
- Veles Serpent (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Veles_(god) Veles], opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol — a mighty serpent made of water and earth.)
- Perun Eagle (3.5e Epic Spell) + (A spell that draws upon the power of [http://en.wikipedia.org/wiki/Perun Perun], opponent of Veles and Slavic deity of lightning and fire, to conjure up his servant and symbol — a mighty eagle made of lightning and fire.)
- Pursue Warp (3.5e Spell) + (A spell that makes it extremely difficult to escape foes by warping, and potentially dangerous as well.)
- Armor of Helplessness (3.5e Spell) + (A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you.)
- Unmaking (3.5e Spell) + (A spell that unmake a creature, utterly obliterating it without trace.)
- Essence Ward (3.5e Spell) + (A spell that wards the target from [[Essence (3.5e Other) | Essence]] damage.)
- Identify (One) + (A spell to learn the properties of [[:Template:Onec]]s)
- SRD5:Identify + (A spell to learn the properties of magic items<br /><br />)
- Object Haunt (3.5e Spell) + (A spell which allow a large group of people to avoid certain death.)
- Shimmering Forcefield (3.5e Spell) + (A spell which create an invisible barrier around the caster and protect her from harms.)
- Dehydrating Ray (3.5e Spell) + (A spell which dehydrate a creature into powder which can be hydrated to bring back the creature.)
- Eventide's Freeze Dry (3.5e Spell) + (A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.)
- Rustic Mage (3.5e Alternate Class Feature) + (A spellcaster residing in the countryside, expert in farming crops.)
- Magician, Generic Caster (3.5e Class) + (A spellcaster that fully replaces other prepared casters.)
- Knight-Evoker (3.5e Alternate Class Feature) + (A spellcaster wearing some of the heaviest … A spellcaster wearing some of the heaviest armor, a knight-evoker is a specialist of the evocation school of magic. knight-evokers don’t tend to fight like typical magi, instead preferring an approach closer to classical evokers. Particularly skilled knight-evoker are also able to mix martial attacks and magic. Without the limitation of a light weapon.Without the limitation of a light weapon.)
- Arachnomancer (4e Class) + (A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.)
- Specialist Mage (3.5e Class) + (A spellcaster who focuses on a single school, and only barely dabbles outside of that school.)
- Raycaster (3.5e Class) + (A spellcaster who focuses on rays and line attacks. Accuracy is the key, and you shall show laser is not difficult.)
- Lich--Tome (3.5e Template) + (A spellcaster who has extended their existence at the expense of their life by stashing away their soul, based on the Tome Revenant.)
- Eternal Incarnate (3.5e Prestige Class) + (A spellcaster who mastered the art of reincarnation, being able to modify the cycle and recall former lives memories.)
- Barrier Mage (3.5e Class) + (A spellcaster who specializes in shields, barriers, and obstructions.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)