Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Energy Cataclysm (3.5e Power) + (A very powerful energy energy sphere that can carve through a castle.)
- Silk Plate (3.5e Equipment) + (A very rare exotic armor made from lightweight hard metal plane held together by intricately woven silk, it grant a very high level of protection and mobility at a low weight.)
- Ironclad Shield (3.5e Equipment) + (A very robust shield specially designed to be worn by pure defenders. It is not made for soldiers or warriors, but for guards and those who provide combat support.)
- Lucanite (3.5e Equipment) + (A very strange material indeed, Lucanite i … A very strange material indeed, Lucanite is a metal of extremely dark brown or dark grey color. It is extremely sturdy, always retain it edge and is apparently immune to age and rust. The hardness of Lucanite cannot be lowered by any mortal means. These properties are extremely useful, but make it extremely hard to refine. This lead to many making weapons out of the ore rather than refined material.t of the ore rather than refined material.)
- Load Bearing Lifestone (3.5e Equipment) + (A very sturdy stone, typically used in construction. It breaks upon the death of a creature.)
- Rod of Epic Swords (3.5e Equipment) + (A very unique rod, that actualy a Bastard Sword... A four Bastard Swords!)
- Reinforced Concrete (3.5e Equipment) + (A very versatile and useful building material, reinforced concrete is cheap and strong.)
- Oni Iron Kanabō (3.5e Equipment) + (A very very large club infused with demonic energy.)
- Personal Forcefield (3.5e Equipment) + (A very weak shield that grant a bit more durability in combat.)
- Vespertillum (3.5e Race) + (A vespertillum is a bat-like creature. They live peaceful lives and cultivate pastry making as one of the most important arts. The are very resistant to diseases.)
- Vest of the Tricky Conjurer (3.5e Equipment) + (A vest which create an illusion of you when you teleport, or an illusion of a creature you summon.)
- Sombrero, the Day of the Dead (3.5e Vestige) + (A vestige born from festivities for the dead.)
- Father Krampus, the Shadow of Nikolaus (3.5e Vestige) + (A vestige related to the lost festivity of Mid Winter, when people came together to share presents.)
- Jack of the Lantern, the Drunk Liar (3.5e Vestige) + (A vestige that guides you through use of trickery and a scary turnip)
- Vaarnat, Speaker of Waste (3.5e Vestige) + (A vestige with the full power of the dark speech at its command.)
- Dragonblood Suppressor (3.5e Equipment) + (A vial of deep green liquid, dragonblood suppressor or antidragogen have the capacities of suppressing latent dragonblood within individuals who consume it.)
- Vibrokinetic (3.5e Alternate Class Feature) + (A vibrokinetic is a psychic bard capable of manipulating vibration with her psychic abilities.)
- Vindicator (3.5e Class) + (A vindicator is a good-aligned partial spontaneous spellcasting with martial might. A compromise between the Paladin and the Cleric.)
- Vorpal, Surgo Variant (3.5e Equipment) + (A vorpal variant that you might want to actually use; enhances criticals and bypasses immunity.)
- Vorpal, Alternative (3.5e Equipment) + (A vorpal weapon is able to easily slay opponents in one-hit, especially if they are weak.)
- Vulnerable (3.5e Equipment) + (A vulnerable weapon allows the wielder to transfer some or all of the sword’s enhancement bonus as a penalty to AC for those he attacks successfully.)
- Sunlight Slash (3.5e Spell) + (A wake of burning sunlight burn your foes to a crisp and possibly blind them.)
- Coffin, Spider (3.5e Equipment) + (A walking coffin, good for transporting the dead and a favorite for vampires on the go.)
- Wall of Holy (3.5e Spell) + (A wall made of holy positive energy which wards off evil and heals good creatures.)
- Wall of Thunderbolts (3.5e Spell) + (A wall of lightning that benefits allies and hurts enemies who pass through.)
- Drifter (3.5e Class) + (A wanderer of the land and initiate of the sublime ways.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)