Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Corpse Arm (3.5e Equipment) + (A zombie arm, very strong but lack dexterity.)
- Halberdier (3.5e Class) + (A zone controller and tactician who speciaqlizes in the many different uses of the halberd.)
- Vigorous Flurry (3.5e Feat) + (AAAAATATATATATATATATATATATATA!)
- Aireaver (3.5e Race) + (AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh.)
- Quaggoth (3.5e Race) + (AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Aarakocra (5e)/Race + (Aarakocra are winged [[SRD5:Humanoid|humanoid]]s that can [[SRD5:Fly|fly]].)
- Aarakocra Lineage (5e) + (Aarakocra are winged humanoids that can fly.)
- Aarakocra Common (5e) + (Aarakocra are winged humanoids that can fly.)
- Aartuk Priest (5e) + (Aartuk cleric)
- Aartuk Warrior (5e) + (Aartuk soldier)
- Aartuk Elder (5e) + (Aartuk that has grown large with age.)
- Aasimar (4e Race) + (Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...)
- Aasimar (3.5e Race) + (Aasimar are the great grandchildren of beautiful outsiders.)
- Fallen Aasimar (5e) + (Aasimar who have abandoned their celestial assignment.)
- Protector Aasimar (5e) + (Aasimar who's role is that of protector.)
- Scourge Aasimar (5e) + (Aasimar who's role is that of punisher.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- Planetouched Embodiment (3.5e Trait) + (Aasimars, tieflings, and genasi count as members of their origin creature.)
- Searing Heat (3.5e Feat) + (Abandoning any gentleness, your burn your foes with a touch.)
- Aberrant (3.5e Feat Type) + (Aberrant feats were originally presented in [[Publication:Lords of Madness|Lords of Madness]]. They represent your character evolving to be closer to the aberration type.)
- Aberration Hunter (3.5e Cleric Domain) + (Aberrations should be hunted, and some deities give clerics the power to do it.)
- Rockettu Efficiency (3.5e Feat) + (Abilities which use your Explosive Potential cost 1 point less than normal.)
- Ability Damage Reduction (3.5e Creature Ability) + (Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.)
- Gift of the Gem Dragon (5e) + (Ability score increase, Telekinetic Reprisal.)
- Improved Masterwork (3.5e Feat) + (Able to add additional non-magical benefits to weapons upon creation.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)