Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- This is Your Brain on Magic (3.5e Maneuver) + (Completely and utterly sizzle the opponent's brain, ruining its spellcasting abilities for a very, ''very'' long time.)
- Total Amnesia (3.5e Power) + (Completely erase a creature's mind.)
- Sever The Wings (3.5e Maneuver) + (Completely rip the wings off your opponent, dealing grievous damage!)
- Charlatan (5e) + (Con man, someone who pretends to be someone else.)
- Con Man (3.5e Feat) + (Con men are experts at being the "face" of an operation, distracting others or getting places unnoticed.)
- Master Hides the Newbie (3.5e Maneuver) + (Conceal nearby allies.)
- Shapechanger's Rejuvenation (3.5e Feat) + (Concentrate to start slowly healing, up to a point.)
- Partial Concentration (3.5e Feat) + (Concentration spells last for 1 additional round. If you return to concentrating on the spell before the end of the next round, you are treated as never having broken concentration.)
- Condensed Skills, Deemphasize First Level (3.5e Variant Rule) + (Condenses skills and no particular weight to level one compared to any other level)
- Conductive (3.5e Equipment) + (Conductive weapons make the shocking or shocking burst weapon enhancements grow with power with every strike.)
- Publication:Dread Codex/New Spells/Necrocone + (Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures.)
- Chill Breath (3.5e Maneuver) + (Cone deals 2d6 damage)
- Deathly Breath (3.5e Maneuver) + (Cone deals 6d6 cold damage, fatigue)
- Breath of the Night Dragon (3.5e Maneuver) + (Cone of cold deals 10d6, Fortitude save or take 1 negative level.)
- Piñata (3.5e Template) + (Confectionery, multicolored creature.)
- Verbal Hacking (3.5e Skill Trick) + (Confound Bots and hack things with microphones.)
- Dancer of the Mirage (3.5e Feat) + (Confuse and hypnotize enemies with your dance.)
- Chaosbabble Magic (3.5e Feat) + (Confuse and weaken your enemies with chaotic words)
- Lunatic Strike (3.5e Feat) + (Confuse targets you damage with a Strike.)
- Non-Combat Confusion (3.5e Variant Rule) + (Confusion is a devastating effect in battl … Confusion is a devastating effect in battle, but sometimes confusion (and its older brother insanity) persists outside of combat. Especially insanity. What is a fine mechanic in combat becomes clunky or nonsensical out of combat. Perhaps here is what happens outside of combat...here is what happens outside of combat...)
- Drugs (3.5e Cleric Domain) + (Congratulations, you've given yourself over to drugs from a religious standpoint. Good job.)
- Find Steed (One) + (Conjure [[Otherworldly Steed (One)|Otherworldly Steed]] as a mount.)
- Swarm Thermoball (3.5e Spell) + (Conjure a [[Bee Swarm (3.5e Monster)|swarm of bees (or dire bees)]], then watch them encapsulate a creature and burn them to death with their own bodies!)
- Sandy Gust (3.5e Invocation) + (Conjure a [[SRD:Gust of Wind|''gust of wind'']] along with a large quantity of sand to buffet foes with.)
- Honey Ambrosia (3.5e Spell) + (Conjure a cup of honey ambrosia, which is good for eating, patching up wounds, disinfecting, preservation, and a host of other things.)
- Sky Hammer (3.5e Power) + (Conjure a giant column to crush your foes under its weight.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)