Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Master Hides the Newbie (3.5e Maneuver) + (Conceal nearby allies.)
- Shapechanger's Rejuvenation (3.5e Feat) + (Concentrate to start slowly healing, up to a point.)
- Partial Concentration (3.5e Feat) + (Concentration spells last for 1 additional round. If you return to concentrating on the spell before the end of the next round, you are treated as never having broken concentration.)
- Condensed Skills, Deemphasize First Level (3.5e Variant Rule) + (Condenses skills and no particular weight to level one compared to any other level)
- Conductive (3.5e Equipment) + (Conductive weapons make the shocking or shocking burst weapon enhancements grow with power with every strike.)
- Publication:Dread Codex/New Spells/Necrocone + (Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures.)
- Chill Breath (3.5e Maneuver) + (Cone deals 2d6 damage)
- Deathly Breath (3.5e Maneuver) + (Cone deals 6d6 cold damage, fatigue)
- Breath of the Night Dragon (3.5e Maneuver) + (Cone of cold deals 10d6, Fortitude save or take 1 negative level.)
- Piñata (3.5e Template) + (Confectionery, multicolored creature.)
- Verbal Hacking (3.5e Skill Trick) + (Confound Bots and hack things with microphones.)
- Dancer of the Mirage (3.5e Feat) + (Confuse and hypnotize enemies with your dance.)
- Chaosbabble Magic (3.5e Feat) + (Confuse and weaken your enemies with chaotic words)
- Lunatic Strike (3.5e Feat) + (Confuse targets you damage with a Strike.)
- Non-Combat Confusion (3.5e Variant Rule) + (Confusion is a devastating effect in battl … Confusion is a devastating effect in battle, but sometimes confusion (and its older brother insanity) persists outside of combat. Especially insanity. What is a fine mechanic in combat becomes clunky or nonsensical out of combat. Perhaps here is what happens outside of combat...here is what happens outside of combat...)
- Drugs (3.5e Cleric Domain) + (Congratulations, you've given yourself over to drugs from a religious standpoint. Good job.)
- Find Steed (One) + (Conjure [[Otherworldly Steed (One)|Otherworldly Steed]] as a mount.)
- Swarm Thermoball (3.5e Spell) + (Conjure a [[Bee Swarm (3.5e Monster)|swarm of bees (or dire bees)]], then watch them encapsulate a creature and burn them to death with their own bodies!)
- Sandy Gust (3.5e Invocation) + (Conjure a [[SRD:Gust of Wind|''gust of wind'']] along with a large quantity of sand to buffet foes with.)
- Honey Ambrosia (3.5e Spell) + (Conjure a cup of honey ambrosia, which is good for eating, patching up wounds, disinfecting, preservation, and a host of other things.)
- Sky Hammer (3.5e Power) + (Conjure a giant column to crush your foes under its weight.)
- Lunging Maw (5e Spell) + (Conjure a giant mouth to swallow your enemies.<br /><br />)
- Just 3 Days (3.5e Epic Spell) + (Conjure a gigantic moon and drop it toward … Conjure a gigantic moon and drop it towards the earth. [https://m.youtube.com/watch?v=JgFNf4nLGNk The moon will make impact in just 3 days and obliterate all life on the plane where it makes impact], leaving a scorched wasteland behind. Just be careful, as you can't evacuate the plane you've doomed until the moment of armageddon, and the act of casting the spell automatically informs all who can stop you of just what you're up to.ho can stop you of just what you're up to.)
- Tesla Coil (3.5e Spell) + (Conjure a metal torus that shocks nearby creatures each round.)
- Bot Interface (3.5e Spell) + (Conjure a phantom console which you can use to interact with the [[Bot (3.5e Subtype)|Bot]] subtype.)
- Poison Needle (3.5e Spell) + (Conjure a poison dart to throw at your enemy.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)