Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- One Inch Punch (3.5e Maneuver) + (Counter an opponent's counter, continue with your previous action if successful.)
- Fell Riposte (3.5e Maneuver) + (Counter foe’s attack with chilling touch that deals 2d6 cold damage, potential Strength damage)
- Counterweaving (3.5e Weave) + (Counter someone else's weave.)
- Disarm the Master (3.5e Maneuver) + (Counter-You make a disarm attempt as someone else makes an attack against you.)
- Poison Frog Blood (3.5e Maneuver) + (Counterattack a successful hit against you by poisoning your opponents.)
- Energy Balance Ring (3.5e Equipment) + (Counters any healing you get with negative energy damage.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Lesser Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- Greater Counterweave (3.5e Maneuver) + (Counterspell an opponent's spell as an immediate action.)
- SRD:Improved Counterspell + (Counterspell with spell of same school.)
- Courtier (5e) + (Court of Nobles Bureaucrat)
- Repel Liquid (3.5e Spell) + (Cover an object or a person in a liquid repelling substance.)
- Muddy Spell (3.5e Feat) + (Cover enemies with soaked earth to slow them.)
- Ice of the Frozen Cavern (3.5e Spell) + (Cover the ground immediately under the target with incredibly selectively slippery ice.)
- Leidenfrost Shell (3.5e Spell) + (Cover yourself in a protective shell of water, warding off fire damage.)
- Acid Sheath (3.5e Spell) + (Cover yourself in acid, resist acid damage, hurt attackers.)
- Ring of the Vermiurge (3.5e Equipment) + (Cover yourself in insects similar to ''[[SRD:Crown of Vermin|crown of vermin]]'', which absorb damage and hurt your enemies.)
- Eldritch Spikes (3.5e Invocation) + (Cover yourself in spikes which deal your eldritch blast damage, or dismiss them to cause them to explode!)
- Umbral Shroud (3.5e Equipment) + (Covering its wearer like a film of living shadowstuff, the umbral shroud grants unmatched power over darkness and shadows.)
- Arm Guard (3.5e Equipment) + (Covering one shoulder and an entire arm, the arm guard leaves the body free for mobility but still allows for a fair amount of protection where it is needed.)
- Wall of Text (3.5e Spell) + (Covers surface with text that dazzles those who search or read.)
- Jelly Aura, Greater (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage and providing DR 3/-.)
- Jelly Aura, Lesser (3.5e Spell) + (Covers target in jelly, halving bludgeoning damage.)
- Nonhumanoid Armor Crafter (3.5e Feat) + (Craft armor for nonhumanoid creatures at only +50% instead of double cost.)
- Craft Wearable Item (3.5e Feat) + (Craft magic items that occupy body slots.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)