Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Energy Leak (TOToM Spell) + (Magical energy leaks out of target, deals damage, distracts.)
- Aetherion (3.5e Other) + (Magical energy that breaks the mind and rends the soul.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Arcane Peacekeeper (3.5e Equipment) + (Magical handgun.)
- Autoplate Pilot (3.5e Class) + (Magical mecha pilots, they use animated suits of armor to give them the fighting ability they need.)
- Shoes of Elvenkinds (3.5e Equipment) + (Magical pointy elf shoes. They sure are comfortable! ''*Poof!*'' Then Sally as an elf happened...)
- MADAR (3.5e Equipment) + (Magical radar, for detecting incoming objects.)
- Robes of the Necromancer (3.5e Equipment) + (Magical robes which allow you to animate the dead, and improve your necromantic abilities.)
- Robes of the Illusionist (3.5e Equipment) + (Magical robes which allow you to create false images and sounds, and improve your illusion abilities.)
- Robes of the Abjurist (3.5e Equipment) + (Magical robes which allow you to dispel magic, and improve your abjuration abilities.)
- Robes of the Transmuter (3.5e Equipment) + (Magical robes which allow you to fly, and improve your transmutation abilities.)
- Robes of the Diviner (3.5e Equipment) + (Magical robes which allow you to scry from afar, and improve your divination abilities.)
- Robes of the Enchanter (3.5e Equipment) + (Magical robes which allow you to suggest things to others, and improve your enchantment abilities.)
- Robes of the Conjurer (3.5e Equipment) + (Magical robes which allow you to summon monsters, and improve your conjuration abilities.)
- Robes of the Evoker (3.5e Equipment) + (Magical robes which allow you to throw fireballs, and improve your evocation abilities.)
- Nyx-Fleece Ram (5e) + (Magical sheep)
- Baculus (3.5e Equipment) + (Magical weapon that allows spontaneous casting of divine spells with arcane slots.)
- Enchant Item (3.5e Spell) + (Magically enchant weapons, shields or armor.)
- Choldrith VGtM (5e) + (Magically gene-spliced elf-spider.)
- Choldrith MotM (5e) + (Magically gene-spliced elf-spider.)
- Simic Hybrid (5e) + (Magically gene-spliced humanoids)
- Chitine (5e) + (Magically gene-spliced spider-elf.)
- Bonfire's Rest (3.5e Spell) + (Magically infuse a bonfire or larger fires to increase rest's effectiveness.)
- Hunter's Mark (One) + (Magically mark a [[Creature (One)|creature … Magically mark a [[Creature (One)|creature]]. For spell's duration, inflict bonus [[SRD5:Force|Force]] damage on your first hit each round. Also buff [[SRD5:Perception|Perception]] and [[SRD5:Survival|Survival]] [[SRD5:Check|check]]s to find or track the target. If target dies, use [[SRD5:Bonus Action|Bonus Action]] to change targets.s Action|Bonus Action]] to change targets.)
- Strigoi (5e) + (Magically mutated [[SRD5:Stirge|stirge]].)
- Extract Spell (3.5e Spell) + (Magically pull a spell from one storage device into another.)
- Warforged (5e) + (Magicaly constructed [[SRD5:Humanoid|humanoid]]s)
- SRD5:Magma Mephit + (Magma [[Mephit (5e)|mephit]]s appears similar to [[SRD5:Imp|Imp]]s made of molten rock.)
- Magma (3.5e Equipment) + (Magma weapons deal +1d6 fire damage on every strike, and leave blobs of molten rock in its wake.)
- Magmar (3.5e Monster) + (Magmar is a birdlike lava creature with a penchant for spraying flames from its mouth.)
- SRD5:Magmin + (Magmin appear as small, globular, humanoids make of lava. They are [[Fire Elemental (5e)|Fire Elemental]]s bound into a shell of magma.)
- Magmortar (3.5e Monster) + (Magmortar is the ultimate form of the [[Magmar (3.5e Monster)|Magmar]] line. It's able to use a variety of elemental attacks.)
- Mahaari (3.5e Race) + (Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal.)
- Maintain Minor Transfiguration (3.5e Feat) + (Maintain helpful Transmutations for longer, but weakened.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Maintain Footing (3.5e Feat) + (Maintain your footing for free more than once per round.)
- Major Ursa (5e) + (Major Ursa is a [[SRD5:Veteran NPC|veteran]].)
- Makaht (5e) + (Makaht is a [[Sahuagin Blademaster (5e)|Sahuagin Blademaster]], master of the wavecutter blade)
- Eternal Flame (3.5e Invocation) + (Make ''continual flames'', extinguish fires, or make a fire-effect permenant.)
- Strike of Limitless Possibility (3.5e Maneuver) + (Make 20 attacks, with rolls ranging from 1 to 20.)
- Starcaster (3.5e Feat) + (Make Fireballs rain from the stars instead of hurling them.)
- Improved Overrun, Codex (3.5e Feat) + (Make Overrun worth using.)
- Far Step (3.5e Feat) + (Make a 10 ft step instead of a 5 ft step.)
- Expand Area (3.5e Spell) + (Make a 5 ft. cube twice as big on the inside.)
- Brain Rush (3.5e Maneuver) + (Make a Bull Rush at range.)
- Missing Step (3.5e Maneuver) + (Make a Perform check to move out of range of an attack or spell.)
- Strength of Will (3.5e Maneuver) + (Make a Strength check using pooled mental stat bonuses.)
- Whirlwind Lash (3.5e Maneuver) + (Make a Trip or Disarm attempt against all threatened enemies. This does not provoke attacks of opportunity and enemies cannot attempt to retaliate.)
- Dodge Roll (3.5e Maneuver) + (Make a Tumble check in place of a Reflex save or AC to escape an attack by tumbling up to your base speed.)
- Rolling Around at the Speed of Sound (3.5e Maneuver) + (Make a Tumble check. The result is your n … Make a Tumble check. The result is your new movement speed (if higher) for the round. You do not provoke for your movement, and you can pass through difficult terrain and effects which slow your movement speed for 1 round. You also have overland travel applications.ou also have overland travel applications.)
- Dance of Death (3.5e Maneuver) + (Make a Whirlwind Attack as a standard action.)
- True Strike (One) + (Make a [[SRD5:Melee Spell Attack|melee spell attack]] with a [[Weapon (One)|weapon]] doing normal damage or [[SRD5:Radiant|Radiant]] damage. At higher levels, do bonus radiant damage.)