Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Heavy Weapon (3.5e Spell) + (Make a weapon unusually heavy, which could be a boon or a bane.)
- Light Weapon (3.5e Spell) + (Make a weapon unusually light, which could be a boon or a bane.)
- Dense Weapon (3.5e Spell) + (Make a weapon very dense, increasing damage but making you unbalanced after attacks.)
- Weapon Disciplining (3.5e Feat) + (Make a weapon you have [[SRD:Weapon Focus|Weapon Focus]] in a discipline weapon for initiators.)
- Favorite Weather (3.5e Feat) + (Make a weather your favorite)
- Two-Weapon Whirlwind (3.5e Feat) + (Make a whirlwind attack and attack twice.)
- Falling Stars (3.5e Cleric Domain) + (Make a wish... a fiery burning wish.)
- Steady Beat (3.5e Maneuver) + (Make all your attacks at your maximum attack bonus.)
- Shook Ones (3.5e Maneuver) + (Make an Intimidate check instead of an attack of opportunity to immobilize your target for 1 round.)
- Devilish Catharsis (3.5e Maneuver) + (Make an Intimidate check opposed by your target. Depending on the success of your roll, they are either [[SRD:Shaken|shaken]], [[SRD:Frightened|frightened]] or [[SRD:Panicked|panicked]].)
- No Mercy (3.5e Maneuver) + (Make an Intimidate check. Add the result of this check to the damage of your next successful melee attack.)
- Menacing Challenge (3.5e Maneuver) + (Make an [[SRD:Intimidate Skill|Intimidate]] check to block a foe's attack against an ally; enemy must move towards you.)
- Anthropomorphize Animal (3.5e Spell) + (Make an animal more humanoid.)
- Rending Swipe (3.5e Maneuver) + (Make an attack against up to two adjacent creature, dealing an extra 2d6 damage on a hit.)
- Clip the Wings (3.5e Maneuver) + (Make an attack and cripple the wings of the enemy, preventing flight.)
- Infinite Assassin Rain (3.5e Maneuver) + (Make an attack as a move action, attacking all creatures within your movement range once.)
- Legion Assassin Dash (3.5e Maneuver) + (Make an attack as a move action, moving during the attack as if using [[SRD:Spring Attack|Spring Attack]]. You make attack once for every creature you pass.)
- Rapid Assassin Rush (3.5e Maneuver) + (Make an attack as a move action, moving during the attack as if using [[SRD:Spring Attack|Spring Attack]].)
- Quicken Strike (3.5e Feat) + (Make an attack as a swift action by taking a -5 penalty to hit.)
- Sudden Termination (3.5e Maneuver) + (Make an attack as an immediate action, and the attack can be a strike maneuver with a standard action or less.)
- Air Scythe (3.5e Maneuver) + (Make an attack at long range with a slashing weapon.)
- Nonlethal Combat (3.5e Feat) + (Make an attack deal nonlethal damage without penalty.)
- Shinku Hadoken (3.5e Feat) + (Make an attack in a line, and bull rush all the creatures in its area.)
- Mirror Counter (3.5e Feat) + (Make an attack of opportunity against an opponent that you copied using mirror move.)
- Mirage Counterattack (3.5e Feat) + (Make an attack of opportunity against those you mirror trick against.)
- Thread the Needle (3.5e Maneuver) + (Make an attack regardless of intervening barriers)
- Boneguard Strike (3.5e Maneuver) + (Make an attack that deal an extra 8d6 damage and cause the struck opponent to be dazed for 1 round.)
- Shatter The Stone (3.5e Maneuver) + (Make an attack that ignores DR and hardness)
- Shatter the Bolder (3.5e Maneuver) + (Make an attack that ignores DR and hardness and damages Constitution)
- Lunar Strike (3.5e Maneuver) + (Make an attack that ignores armor and [[SRD:Damage Reduction|damage reduction]].)
- Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +1d6 damage; spend breath energy to gain a +2 bonus on the attack roll and deals an additional +1d6 damage.)
- Red Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +3d6 fire damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional fire damage and may cause the target to catch fire.)
- Blue Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +3d6 c … Make an attack which deals an extra +3d6 cold damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional cold damage and may cause the target to become immobilized in ice.e the target to become immobilized in ice.)
- Electric Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +5d6 electricity damage and deals damage over time to creatures vulnerable to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional electricity damage and possibly stun the target.)
- Sunlight Ripple Drive (3.5e Maneuver) + (Make an attack which deals an extra +7d6 d … Make an attack which deals an extra +7d6 damage, deals damage over time to creatures vulnerable to sunlight and exposed to creature to sunlight; spend breath energy to gain a +2 bonus on the attack roll, deals an additional damage and possibly blind the target.onal damage and possibly blind the target.)
- Spectral Beam (3.5e Maneuver) + (Make an attack, then another attack at range.)
- Called Shot (3.5e Maneuver) + (Make an especially damaging attack)
- Sudden Bash (3.5e Feat) + (Make an extra attack with shield, all attacks at -2.)
- Divine Wind Flurry (3.5e Maneuver) + (Make an extra attack, but all attacks are at -2.)
- Twitch Dodge (3.5e Maneuver) + (Make an immediate 5 ft step.)
- Phantom Palm (3.5e Spell) + (Make an incorporeal touch attack, and age your opponent briefly.)
- Deriding Comment (3.5e Skill Trick) + (Make an incredibly hurtful comment or insult.)
- Angry Glare (3.5e Skill Trick) + (Make an intimidate check to demoralize as a swift action or prevent people from speaking up against you.)
- Metal Hardening (3.5e Spell) + (Make an object harder)
- Far Fist (3.5e Maneuver) + (Make an unarmed attack as a ranged attack.)
- Cheap Shot, Variant (3.5e Feat) + (Make an unarmed attack as part of a feint.)
- Annoying Combat Noises (3.5e Feat) + (Make annoying noises in battle to distract foes)
- Light in Armor (3.5e Feat) + (Make any armor you wear as one category lighter than normal.)
- 24-Hour Gym (3.5e Equipment) + (Make any flat surface a door to a fully-equipped gym!)
- Span's EverReady Outhouse (3.5e Equipment) + (Make any flat surface a door to a magical restroom! (AF))
- Nimble Steel (3.5e Feat) + (Make armor check penalties a thing of the past.)