Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Oaken Bolter MotM (5e) + (Mobile, animated ballista platform)
- Fey Kelpie (5e Monster) + (Modification of the [[Kelpie (5e)|Kelpie]] - a preditory seaweed. It can assume other forms (notably that of a beautiful woman).)
- Modify Spell (One) + (Modify a [[Spell (One)|spell]] you have prepared. Changes can include: Components, concentration, damage type, range, ritual, or targets.)
- Adjusted Pact Making (3.5e Feat) + (Modify the length of time you remain bound to a vestige.)
- Daze (5e Spell) + (Momentarily disorient a creature<br /><br />)
- Githzerai Subrace (5e) + (Monastic [[SRD5:Humanoid|humanoid]]s, once slaves of the [[Mind Flayer (5e)|mind flayer]]s.)
- Mongrelfolk (5e) + (Mongrelfolk were [[SRD5:Humanoid|humanoid]]s that have been magically transformed, or descendants of other mongrelfolk. They have some features of various [[SRD5:Beast|beast]]s.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Ascetic Initiator (3.5e Feat) + (Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability)
- Monk (3.5e Feat Type) + (Monk feats are feats that a monk can take as a monk bonus feat. They may dictate what level they are available as a bonus feat, but many allow pre-requisites to be ignored if taken as a monk bonus feat.)
- Improved Monk Unarmed Strike (4e Feat) + (Monk unarmed strike damage improves to 1d10)
- Sea Monkey (5e Monster) + (Monkeys of the sea.)
- Anima River (3.5e Martial Discipline) + (Monks and incarnates who sought power thro … Monks and incarnates who sought power through enlightement and spirituality found ways to understand and train their soul as one would their body. In times of battle, this allows them to strike at the invisible flow of life and wound their opponents most grievously.and wound their opponents most grievously.)
- Flurry Monk (3.5e Alternate Class Feature) + (Monks are fast but can't take advantage of it, they need to stand still to flurry. Well, not anymore.)
- Wirefighting Monk (3.5e Alternate Class Feature) + (Monks are wuxia warriors who look like their fighting on wires, defying gravity and all that fun stuff.)
- Dancing Blossom Stance (3.5e Feat) + (Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water.)
- Monk Weapon Focus (3.5e Feat) + (Monks now can apply their unarmed damage to a special monk weapon.)
- Way of the Turtle (5e Monastic Tradition) + (Monks of The Way of the Turtle focus on the body, and how Ki can push it to unthinkable heights.)
- Way of the Crane (5e Monastic Tradition) + (Monks of the Way of the Crane focus on the more mental and mystical side of martial arts.)
- Way of Shadow (5e) + (Monks of this tradition are ninjas and assassins.)
- Way of the Time Phaser (5e Monastic Tradition) + (Monks who dabble in Chronomancy to enhance their fighting potential.)
- Way of the Force (5e Monastic Tradition) + (Monks who focus on the ebb and flow of the universal life force, and combine it with the power of glowing swords and fancy spins.)
- Radiant Wave Monk (3.5e Prestige Class) + (Monks who focus on their inner ki, allowing them to shoot blasts of energy, fly, and perform other supernatural feats.)
- College of Hunters (5e Bard College) + (Monster indentification, now in Bard flavor.)
- Ba Summoner (3.5e Class) + (Monster summoners capable of manifesting the spirits of the dead.)
- Sea Lion (5e)/Monstrosity + (Monster with the head and claws of a lion and a fish-like tail.)
- SRD5:Winter Wolf + (Monstrous [[SRD5:Wolf|wolf]] adapted to arctic climes.)
- Shell Shark (5e) + (Monstrous [[Shark (5e)|shark]] blessed by [[Sahuagin Priestess (5e)|Sahuagin Priestess]] of [[Sekolah (5e)|Sekolah]].)
- Monstrous (3.5e Feat Type) + (Monstrous feats are for non-humanoid characters.)
- Snarrgoth (3.5e Race) + (Monstrous humanoids with long arms that are distantly related to halflings.)
- Duck (4e Race) + (Moo!)
- Moogle (3.5e Race) + (Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating.)
- Blademind (3.5e NPC Class) + (Mooks cool enough to be able to create and wield psychic knives, but even more underpowered than the actual Soulknife.)
- Fount of Moonlight (One) + (Moonlight envelops you providing illumination. It also provides [[SRD5:Resistance|Resistance]] to and provides bonus [[SRD5:Radiant|Radiant]] damage. It can also [[SRD5:Blinded|blind]] opponents.)
- Moosu (3.5e Race) + (Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant.)
- Rune Carver Adept (5e) + (More casting with the [[Rune Carver Apprentice (5e)|Rune Carver Apprentice]] [[SRD5:Feat|feat]])
- Octosuit (3.5e Equipment) + (More collar than armor, this half-armor half-wondrous item gives four tentacles and the ability to traverse the water with ease.)
- Conjetium (3.5e Equipment) + (More commonly known as blood steel or "demon rust", Conjetium is most easily recognized for it's signature red sheen and the odd, sharp smell that accompanies it.)
- SRD:Persuasive + (More easily convince people when truth is not on your side.)
- Deep Lacedon (5e) + (More powerful [[Lacedon (5e)|Lacedon]] or aquatic [[SRD5:Ghoul|ghoul]].)
- Greater Glibness (3.5e Spell) + (More powerful glibness)
- Performer's Outfit (3.5e Equipment) + (More respectable than the Entertainer's Garb, but still attention-getting.)
- Gengar (3.5e Monster) + (More solid than [[Haunter (3.5e Monster)|H … More solid than [[Haunter (3.5e Monster)|Haunters]] or [[Gastly (3.5e Monster)|Gastlys]], the Gengar is justly feared by the living. Gengar have hands and feet, and interact fairly normally with physical objects. Gengar appear as grinning purple fiends with clawed hands and tremendous maws.nds with clawed hands and tremendous maws.)
- More Subschools (3.5e Other) + (More subschools, because why not.)
- Bone Shape (3.5e Spell) + (Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim.)
- Aspect of the Mosquito (3.5e Feat) + (Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite.)
- Lay on Hands Crusader (3.5e Alternate Class Feature) + (Most Crusaders learn to better steel their wills against foreign assaults. Your will, however, is already plenty sharp, so you have instead spent your time practicing your healing abilities.)
- Nihilistic Champion (3.5e Alternate Class Feature) + (Most antipaladin are dedicated to the idea … Most antipaladin are dedicated to the ideals of evil, such as imposing tyranny, slaughtering the innocent and crushing the weak. The nihilistic champion however does not fight for any ideals, seeing them as meaningless, much like all of existence. They mock the concept of good and evil, drawing their power from the dark being, whobenefits or even encourage such views. They are able to act much more freely than most antipaladin, some being fuelled by pure selfishness and id, seeking only short-term benefits and pleasures. Other nihilistic champions are more philosophical, and enjoy convincing others to see their way, especially would-be heroes. Rarely, a nihilistic champion will turn against the forces of evil, as a grand mockery of purposes, or perhaps to show those who would control them that they also ultimately don’t matter.em that they also ultimately don’t matter.)
- SRD5:Fire Elemental + (Most common form of [[Fire Elemental (5e)|Fire Elemental]].)
- SRD5:Cloud Giant + (Most common form of cloud giant.)
- Planarblood Elf (3.5e Race) + (Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes.)