Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lethal Accuracy (3.5e Feat) + (Shirrechi have learned that a well landed hit will do better than a powerful one.)
- Shirrec (3.5e Race) + (Shirreci (plural of shirrec) are a race made from transmuted humanoid that are changed, with a magical process, into mantis-like creature.)
- Shocked (5e Condition) + (Shocked is a condition)
- Shocker Lizard, Civilized (3.5e Race) + (Shocker lizards found in the Monster Manual are feral. These are more socialized creatures with less impressive physical traits. Feral specimens use the attributes listed for the shocker lizard in the SRD.)
- Shoosuva (5e) + (Shoosuva looks like a [[SRD5:Bear|bear]] sized nightmare [[SRD5:Jackal|jackal]] with a [[SRD5:Scorpion|scorpion]]-like tail.)
- Scorching Ray (One) + (Shoot 3 burning rays)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- SRD5:Scorching Ray + (Shoot 3 burning rays<br /><br />)
- Shower of Arrows (3.5e Optimized Character Build) + (Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.)
- Light Laser (3.5e Spell) + (Shoot a beam of light, deal damage and possibly blind.)
- Candy Beam, the bluez's variant (3.5e Invocation) + (Shoot a cotton pink ray that transmutes targets into candies. Feed the Candyman!)
- Rain of 1000 Arrows (3.5e Spell) + (Shoot a projectile into the air and obliterate a battlefield with a single arrow.)
- Telegraphed Firecracker (3.5e Spell) + (Shoot a slow moving ball of energy at someone that explodes, potentially blinding them briefly.)
- Spark Shot (3.5e Maneuver) + (Shoot an electric bolt that easily hits metal.)
- Blend into Shadows (4e Feat) + (Shoot and remain hidden.)
- Tsunami Shooter (3.5e Maneuver) + (Shoot and run simultaneously.)
- Long Arc Shot (3.5e Feat) + (Shoot and throw farther with better base attack bonus.)
- Verdant Bolt (3.5e Spell) + (Shoot arrows of light that harm, bind, and inconvenience a foe.)
- Split the Arrow (3.5e Maneuver) + (Shoot down an incoming arrow)
- Split the Bolder (3.5e Maneuver) + (Shoot down an incoming projectile, regardless of size)
- Arrowpiercer Bow (3.5e Equipment) + (Shoot down other arrows in the sky, and strike your arrows deeper with repeated strikes.)
- Publication:Grim-N-Gritty/Appendix 4/Close Combat Shot (3.5e Feat) + (Shoot enemies without provoking attacks of opportunity.)
- Sparklers (3.5e Spell) + (Shoot fireworks that make a bright flash and loud noise.)
- Divine Archery (3.5e Feat) + (Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots.)
- Colourful Flag (3.5e Feat) + (Shoot obscuring beam of light as long as you have a light spell.)
- Vow of the Spider Queen (4e Feat) + (Shoot poison for your Spider Queen)
- Swarm of Arrows-CE (3.5e Feat) + (Shoot projectiles at all targets within 30 feet as a full round action.)
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)
- Chaos Bolt (One) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.)
- Chaos Bolt (5e) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
- Arrows of Fire (3.5e Weave) + (Shoots superheated filaments to explode holes in enemies.)
- Yajin (3.5e Race) + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
- Walk I- Walk (3.5e Phrase) + (Short range teleport.)
- SRD5:Dwarf + (Short, heavy, subterranean humanoids)
- SRD5:Halfling + (Short, kindly humanoids)
- Lesser Bamf (3.5e Spell) + (Short-range limited teleportation once per round.)
- Sniper (3.5e Monster) + (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Slow Charge Boots (3.5e Equipment) + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Shotglass Johnson (3.5e NPC) + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
- Heroes Never Die (3.5e Maneuver) + (Show some Mercy.)
- Awesome Light (3.5e Spell) + (Show your opponents the light of your god, inspiring awe... or fear.)
- Tearing Doubt (3.5e Invocation) + (Shred your opponents mind and body apart.)
- SRD5:Shrieker + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
- Shrimple (3.5e Race) + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
- Quickmite (3.5e Spell) + (Shrink two sizes smaller, yet become much much faster.)
- Concentrated Defense (3.5e Feat) + (Shrug off an amount of damage based on your Concentration check.)