Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shoot the Strap (3.5e Maneuver) + (Shoot the armor off an opponent and may cause a scene.)
- Eyefire (3.5e Spell) + (Shoot two fiery rays from your eyes at any creature within range for 1 round/CL)
- SRD:Manyshot + (Shoot two or more arrows simultaneously.)
- Biceps Gun (3.5e Equipment) + (Shoot with those massive guns.)
- Impaler Arrow (3.5e Maneuver) + (Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle.)
- Chaos Bolt (One) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.)
- Chaos Bolt (5e) + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
- Arrows of Fire (3.5e Weave) + (Shoots superheated filaments to explode holes in enemies.)
- Yajin (3.5e Race) + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
- Walk I- Walk (3.5e Phrase) + (Short range teleport.)
- SRD5:Dwarf + (Short, heavy, subterranean humanoids)
- SRD5:Halfling + (Short, kindly humanoids)
- Lesser Bamf (3.5e Spell) + (Short-range limited teleportation once per round.)
- Sniper (3.5e Monster) + (Short-ranged shooting Nobodies from Kingdom Hearts II)
- Slow Charge Boots (3.5e Equipment) + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
- Hexagunner (3.5e Class) + (Great bandits, thieves and womanizers, the … Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.load or refill the chamber with gunpowder.)
- Shotglass Johnson (3.5e NPC) + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
- Heroes Never Die (3.5e Maneuver) + (Show some Mercy.)
- Awesome Light (3.5e Spell) + (Show your opponents the light of your god, inspiring awe... or fear.)
- Tearing Doubt (3.5e Invocation) + (Shred your opponents mind and body apart.)
- SRD5:Shrieker + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
- Shrimple (3.5e Race) + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
- Quickmite (3.5e Spell) + (Shrink two sizes smaller, yet become much much faster.)
- Concentrated Defense (3.5e Feat) + (Shrug off an amount of damage based on your Concentration check.)
- Defense of Opportunity (3.5e Feat) + (Shut down Attacks of Opportunity in your reach.)
- Zig-Zag (3.5e Feat) + (Side-step quickly, so much that enemies have an harder time hitting you.)
- Siege Master (3.5e Prestige Class) + (Siege weapons are usually not used in direct combat, but you never played by the rules anyway. Become the one-man siege factory!)
- Siege (3.5e Equipment) + (Siege weapons can only be put on ranged weapons and ammunition. It counts as a siege weapon, bypassing effects such as ''[[SRD:Wind Wall|wind wall]]'' and not having damage reduced against objects.)
- Siege (3.5e Subtype) + (Siege-subtype creatures have the Siege Wea … Siege-subtype creatures have the Siege Weapon special attack, and deal extra damage to inanimate objects. They typically have a reload time which can be reduced by increasing the number of creatures used to reload them. The details vary between siege weapons.m. The details vary between siege weapons.)
- Canin Sighthound (3.5e Template) + (Sighthounds rely on sight and speed far more than they do on smell and are some of the fastest and most agile of the Canin or other canine-like creatures.)
- Necessary Strike (3.5e Feat) + (Significantly increase your chances of striking your foe, but deal 1/2 damage.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Cut the Chatter (3.5e Maneuver) + (Silence one creature/level.)
- Altered Frequency Spell (3.5e Feat) + (Silence your [[SRD:Sonic Effect|Sonic]] spells, just enough to make it unaudible.)
- Automatic Silent Spell-CE (3.5e Feat) + (Silence your spells automatically with no level adjustment.)
- Rat-Man (4e Race) + (Silent and lethal, nothing stops those born in the shadows.)
- Kremen (3.5e Race) + (Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light.)
- Silverlight Adept (3.5e Prestige Class) + (Silverlight adepts are people who turned themselves into liquid silver willingly and permanently.)
- Prismatic Doom (3.5e Spell) + (Similar to ''[[SRD:Prismatic Spray|prismatic spray]]'', this spell fills an entire area with deadly magic.)
- Elemental Plane of Chaos (3.5e Location) + (Similar to Limbo, but with Dissolution)
- Publication:Dread Codex/Magic Items/Major Undead Creator + (Similar to Minor Undead Creator, but slain creatures rise as [[SRD:Wight|wights]].)
- Earthshaker, Lesser (3.5e Equipment) + (Similar to the earthshaker enhancement, but less destructive.)
- Half-Giant, Lesser (3.5e Race) + (Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races.)
- Favored of Dragons (3.5e Alternate Class Feature) + (Similarly to other draconic classes, a fav … Similarly to other draconic classes, a favored of dragons admires the magical and physical power of dragons, and, through a draconic deity, gains a spark of their power in its spirit. Wielding this draconic flame their bodies and souls change in the shape of a dragon, gifting them with an energized breath, claws and arcane spells.energized breath, claws and arcane spells.)
- Battlemage (5e Feat) + (Simple but powerful Gish feat.)
- Sharpshooter (3.5e NPC Class) + (Simple soldiers that use crossbows. Meant to be fought in small groups.)
- Warrior (5e Martial Archetype) + (Simple subclass for fighter. A reworking of [[user:Ghostwheel]]'s [[Warrior (5e Class)]] into a fighter subclass.)
- Flimsy Eyesight (3.5e Flaw) + (Since childhood, everything even mildly away was blurry and difficult to discern. Luckily you have glasses which aid your sight, but woes to you if you lose them.)
- Divine Bard (3.5e Feat) + (Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly.)
- Pyrefly (3.5e Monster) + (Single pyrefly of a [[Pyrefly Rift (3.5e Template)|Pyrefly Rift]])
- Coin's Edge (3.5e Martial Discipline) + (Single-handedly created by the legendary U … Single-handedly created by the legendary Uther Doul, this is a rarely practiced dicipline. It utilises an esoteric form of magic known as probability magic, allowing its followers to alter the flow of chance, bringing things that might have been into reality.things that might have been into reality.)