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A list of all pages that have property "Summary" with value "This archetype focuses on guerilla tactics.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Death Aegis Ring (3.5e Equipment)  + (This adamantine ring transforms the wearer's corpse, upon death, into a tiny statuette for easy transport.)
  • Turpentine (3.5e Equipment)  + (This alchemical concoction reacts quite violently when released, and can be used to set objects and weapons ablaze.)
  • Tentacle Shirt (3.5e Equipment)  + (This alien looking shirt picks up or draws items for free, holds objects, and assists in grapples.)
  • Twistseal Iron (3.5e Equipment)  + (This alloy of iron, nitrogen, and carbon is typically used for firearms due to the ease of rifling and stability when firing shots.)
  • Codex Hexblade (3.5e Alternate Class Feature)  + (This alternate class feature aim to make t
    This alternate class feature aim to make the Hexblade a class that is usable in high and very high level of play. It grant a superior form of spellcasting, more skills, a few more bonus feat as well as the ability to actually have any impact with the stupid hexblade's curse ability.
    with the stupid hexblade's curse ability.)
  • Elemental Specialist (3.5e Alternate Class Feature)  + (This alternate class feature allow the Wu Jen to specialize in an elements of her choice, much liike a wizard spelcailize in spells.)
  • Pathfinder Warmage (3.5e Alternate Class Feature)  + (This alternate class feature is an alteration to the Warmage from the [[Publication:Miniatures Handbook|Miniatures Handbook]] to be more viable in games of Pathfinder, or in general really.)
  • Genie (3.5e Alternate Class Feature)  + (This alternate class feature transforms the Dragon magazine Sha'ir into a full genie. A genie has greater control over her spellcasting and the ability to grant wishes to others. However despite their great power, a genie must follow a few rules.)
  • Spontaneous Druid (3.5e Alternate Class Feature)  + (This alternate class feature turns the druid into a spontaneous spellcaster instead of a prepared spellcaster.)
  • Maneuver-like Monk (3.5e Alternate Class Feature)  + (This alternate class feature turns the monk into essentially a maneuver sorcerer, with few maneuvers known but having all of them readied.)
  • Worthy Psychic Warrior (3.5e Alternate Class Feature)  + (This alternate class feature was made for the purpose of using a [[SRD:Psychic Warrior|Psychic Warrior]] in a higher balance games without excessive cheese and optimization needed.)
  • Vampire Locket (3.5e Equipment)  + (This amulet allow the wearer to cast no reflection and increase the DC of her charm and compulsion effect.)
  • Indra's Ceaseless Wrath (3.5e Equipment)  + (This amulet belongs to the high priest of Indra and makes lightning spells strike twice.)
  • Jewelled Finger Amulet (3.5e Equipment)  + (This amulet gives you a third ring slot.)
  • Champion's Might (3.5e Martial Discipline)  + (This ancestral school contains maneuvers d
    This ancestral school contains maneuvers developed by paladins and blackguards using Devoted Spirit, combining their native abilities with maneuvers. Being designed for paladins and clerics, they have different requirements than other maneuvers, and require the use of smites and daily uses of turn undead
    se of smites and daily uses of turn undead)
  • Leviathan (5e)  + (This ancient elemental appears in the form of a whale-sized snake made of water)
  • Zaratan (5e)  + (This ancient elemental appears in the form of a hill-sized turtle made of earth and stone)
  • Elder Tempest (5e)  + (This ancient elemental looks like a whale-sized serpent made of cloud and lightning snaking through the sky)
  • Magmamune (3.5e Equipment)  + (This ancient sword strikes with the deadly power of lava.)
  • Underdark Map (4e Equipment)  + (This apparently blank parchment details the secrets of the underdark when the command word is spoken.)
  • Figurine of Limestone Lapcat (3.5e Equipment)  + (This appears to be a [[Figurine of Limestone Cat (3.5e Equipment)|figurine of limestone cat]]. It's adorible, but its sinister nature comes to light when you least expect it. So, like a real cat.)
  • Bael (5e)  + (This archdevil has the appearance of a giant [[SRD5:Minotaur|minotaur]].)
  • Mental Kineticist (3.5e Alternate Class Feature)  + (This archetype attempts where many failed,
    This archetype attempts where many failed, making a mental-focused kineticist not reliant on burn. The mental kineticist has a reserve of mental energy and is at her best when it is full, becoming weaker as she burns herself out. A mental kineticist follows an opposite design to the normal kineticist, not being rewarded for accumulating burn. This relative safety comes at the cost of raw powers as they possess a weaker version of elemental overflow.
    ss a weaker version of elemental overflow.)
  • Drakewarden (5e)  + (This archetype bonds with a [[Drake (5e)|Drake]])
  • Wildhunter (3.5e Alternate Class Feature)  + (This archetype effectively adapts the [htt
    This archetype effectively adapts the [https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/blood-hunter-ranger-archetype/ Bloodhunter] of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue.
    g all the utility capabilities of a rogue.)