Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Broad Leveling Benefits (3.5e Variant Rule) + (This rule is meant to replace the ability score boost to a single ability at 4th level and each 4 level thereafter. Instead the bonus apply to multiple ability score or may be traded altogether.)
- Level Adjustment Dice (3.5e Variant Rule) + (This rule is simple. It turns LA into hit dice.)
- Adjusted SRD Armors (3.5e Variant Rule) + (This rule slightly modifies the statistics of the SRD armors, lessening their total AC range while clarifying their categorical distinctions.)
- Dying, Variant (3.5e Variant Rule) + (This rules change how dying restricts a character's option, including falling into unconsciousness.)
- Sticky Saddle (3.5e Equipment) + (This saddle makes it easier to stay on your mount, but more difficult to get off.)
- Sacred Mist Pellet (3.5e Equipment) + (This sanctified alchemical powder inhibits and grants protection from [[SRD:Undead Type|undead]].)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Unholy Scepter + (This scepter allows the wielder to rule ghouls and ghasts, and both paralyzes and nauseates opponents.)
- School of Conjuration (5e) + (This school focuses on [[SRD5:Conjuration|conjuration]], the bringing things or creature into being (or transfer thereof))
- School of Divination (5e) + (This school focuses on [[SRD5:Divination|divination]], discovery and understanding spells)
- School of Enchantment (5e) + (This school focuses on [[SRD5:Enchantment|enchantment]], the manipulation of other's will.)
- School of Illusion (5e) + (This school focuses on [[SRD5:Illusion|illusion]], the manipulation of the senses)
- School of Necromancy (5e) + (This school focuses on [[SRD5:Necromancy|necromancy]] - withering, disease, and death)
- School of Transmutation (5e) + (This school focuses on [[SRD5:Transmutation|transmutation]], the changing one thing into another)
- Koruwan Champion's Armor (3.5e Equipment) + (This set of +2 aeon nix blue ice kikko armor is hardened and resistant to flames.)
- Gravity, Revised (3.5e Variant Rule) + (This set of rule which revise the effect o … This set of rule which revise the effect of various levels of [[SRD:About Planes#Gravity|gravity]], and add two new levels of gravity. Despite what the name implies, it does not in fact revise the law of gravity. It was not designed to be perfectly accurate or realistic, but offer an interesting set of bonus and penalties while paying lip service to the laws of physic.paying lip service to the laws of physic.)
- Master Tailor Tools (3.5e Equipment) + (This set of tools for a tailor or seamster is enchanted for repairing and mending.)
- Rod of Endless Arms (3.5e Equipment) + (This shapeshifting rod can transform into any weapon of nearly any size, can grants its user a once per day certain strike.)
- Shield of the Practiced Spellcaster (3.5e Equipment) + (This shield allows those lacking behind in caster levels to briefly increase their power.)
- Angel Wing Shield (3.5e Equipment) + (This shield appears to be the wing of an angel. It helps you glide in the air and attack with razor-sharp feathers. Get a pair, and...)
- Shield of Insanity (3.5e Equipment) + (This shield comes with a daily ''[[SRD:Symbol of Insanity|symbol of insanity]]'' engraved upon it, as well as defense against the forces of madness.)
- Crystal Ring Shield (3.5e Equipment) + (This shield has no arcane spell failure, and can shoot rings of light as an attack action.)
- Obliterating Flash Fluid (3.5e Equipment) + (This shimmering metallic fluid looks half as unsettlingly dangerous as it is. It explodes with a blinding flash.)
- Halfway Shortbow (3.5e Equipment) + (This shortbow doubles your attacks, but halves your damage.)
- Warrior (5e) + (This sidekick is a martial professional)
- Spellcaster Sidekick (5e) + (This sidekick is a practitioner of magic)
- Expert (5e) + (This sidekick is an master of knowledge)
- The Weaver of Twilight (4e Equipment) + (This silver longsword is engraved with intricate webs and spiders, and shines with a golden light, as if it was a part of the twilight web.)
- Midnight Steel (3.5e Equipment) + (This silvery metal has a faint purple sheen, and shimmers light the moon in the cover of darkness.)
- Frustrating Plant (3.5e Equipment) + (This simple friendly houseplant curses all who come near to a life of frustrating existence.)
- Coagulating Serum (3.5e Equipment) + (This simple serum, cause blood to rapidly coagulate, almost instantly stopping any source of bleeding.)
- Guanyin's Mercy (3.5e Equipment) + (This simply hewn necklace strengthens attacks made without intent to kill, and quietly sustains its wearer.)
- Pilot (3.5e Skill) + (This skill allows a creature to operate a construct especially designed to be driven.)
- Truespeech (3.5e Skill) + (This skill allows a creature to speak truespeech phrases and to identify such phrases and their effects.)
- Craft Xeno- (3.5e Skill) + (This skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately.)
- Eye-Catching Toast (3.5e Equipment) + (This slice of toast looks especially delicious. Why, it smells especially delicious. I bet it would taste wonde- OH GOD MY EYES MY EYES IT HAS MY EYES!!!!)
- Gem of Infinite Despair (3.5e Equipment) + (This slotless jewel drinks the hope out of the mind and soul of its targets, granting several spell-like abilities.)
- Bird of Determined Lift (3.5e Equipment) + (This small bird statue is animated and acts like a normal docile bird. On command it can grab and lift heavy objects and people.)
- Crude Oil Pot (3.5e Equipment) + (This small clay pot can be broken with a heavy impact, releasing a black oil over the surface where it hits.)
- Healing Piton (3.5e Equipment) + (This small cylinder has glowing yellow energy within. Release it to heal everyone in an area over time.)
- Machop (3.5e Monster) + (This small gray-skinned creature is nonetheless exceedingly strong...if the boulder it's bench-pressing is any indication.)
- Toxic Mine (3.5e Equipment) + (This small mine is a quick trap that can poison unsuspecting opponents.)
- Self-Binding Jar (3.5e Equipment) + (This small red jewel is a focus for ''[[SRD:Magic Jar|magic jar]]'', but it doesn't leave your body (as) vulnerable as you appear on the bodies of those you possess.)
- Throwing Shield, Light (3.5e Equipment) + (This small round shield sails through the air balanced as can be.)
- Minisub (3.5e Equipment) + (This small submersible allows land-based creatures to explore the secret depths of the ocean.)
- Running Deer Tablet (3.5e Equipment) + (This small tablet made of some brittle material inscribed with the picture of a running deer can be used to escape almost any sticky situation.)
- Drow House Insignia, Transmitting (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Drow House Insignia, Spell (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Magby (3.5e Monster) + (This small, unassuming critter eyes you warily as you approach. As you get closer, it suddenly spits fire at you!)
- Porygon2 (3.5e Monster) + (This smooth-looking duck floats before you, seemingly impervious to the effects of the plane. There is a strong distortion around it, like space itself was warped.)
- Hetap Soda (3.5e Equipment) + (This soda is somehow so generic, it flips right around to being unique. Drink Hetap!)