Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Shadow Adept (3.5e Prestige Class) + (Warlock slowly transforms into shadow.)
- Deathlock MotM (5e) + (Warlock that broke their pact with an evil patron ([[Publication:MotM|''MotM'']] variant).)
- Deathlock MToF (5e) + (Warlock that broke their pact with an evil patron ([[Publication:MToF|''MToF'']] variant).)
- Mephitis Adumbrate (3.5e Invocation) + (Warlock version of cloudkill)
- Eldritch Assassin (3.5e Prestige Class) + (Warlock, Rogue, Assassin)
- Fiendish Warlock (3.5e Alternate Class Feature) + (Warlocks are already often connected with fiends, but this time it's for real. A fiendish warlock use powers derived from demons, devil or yugoloths. They are more offensive than standard warlocks.)
- Warlock (One) + (Warlocks draw power from pacts and bargains with powerful entities.)
- SRD5:Warlock + (Warlocks draw their magical powers from an otherworldly patron)
- Deepdweller Warlock (3.5e Alternate Class Feature) + (Warlocks of the depths have a strong with connection with aberrations, vermins and magic of the sea, caves and Underdark. They exist in two variants, depending on their environment, be it marine or underground.)
- The Genie (5e) + (Warlocks who draw their power from a [[:Category:5e Genies|Genie]].)
- The Fathomless (5e) + (Warlocks who draw their power from deep oceans and the [[SRD5:Elemental Plane of Water|Elemental Plane of Water]].)
- Eldritch Necromancer (3.5e Prestige Class) + (Warlocks with a necromantic edge, they can command the undead as well as any cleric.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Scattercry (3.5e Maneuver) + (Warn your allies of incoming danger, allowing them to move out of the way.)
- Allied Alert (3.5e Maneuver) + (Warn your friends of danger, allowing them to use your saving throws if better.)
- Dolgaunt (5e) + (Warped [[SRD5:Hobgoblin|Hobgoblin]]s)
- Dragon Chosen (5e) + (Warrior NPC of dragons)
- Phanaton Warrior (5e Monster) + (Warrior Phanaton)
- SRD5:Cleric + (Warrior Priests)
- Zakya Rakshasa (5e) + (Warrior Rakshasa)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Archer (NPC) (5e) + (Warrior who specializes in the bow)
- Thayan Warrior (NPC) (5e) + (Warriors associated with the [[Red Wizard (5e)|Red Wizard]]s of [[Thay (5e)|Thay]].)
- SRD5:Barbarian + (Warriors from outside civilization)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- SRD5:Ranger + (Warriors of the Wilderness)