Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- 541 Special (3.5e Feat) + (You gain five low feats for one.)
- Survival Training (3.5e Feat) + (You gain free ranks in a bunch of skills.)
- Access Divine Spells (3.5e Feat) + (You gain further access to your domain of specialization, unlocking the secrets of its inner circle.)
- Inherent Initiator (3.5e Feat) + (You gain general maneuver-like abilities over the course of your lifetime.)
- Incarnum Geist (3.5e Maneuver) + (You gain ghostly qualities by investing essentia in this stance.)
- Prototype Venting (3.5e Feat) + (You gain gust of wind as an extraordinary ability at-will, deal fire damage if you are overheating.)
- Improved Breadth of Knowledge (3.5e Feat) + (You gain half your level to all Knowledge skills, even if you have no ranks.)
- Conductive Spell Essence (3.5e Feat) + (You gain healing and harming-themed spells to your grim spell list plus a bonus to [[SRD:Heal Skill|Heal]].)
- Embrace Bloodline (3.5e Feat) + (You gain high DR/Good but holy weapon inflict a truly baneful wound upon you.)
- Baphomet's Stature (3.5e Feat) + (You gain immense presence, just like Baphomet.)
- Improvised Combatant (3.5e Feat) + (You gain improvised weapon proficiency, and can use them better than most.)
- Grafted Arsenal (3.5e Feat) + (You gain inbuilt weapon inside your arms.)
- Oversized Weapon Shield (3.5e Feat) + (You gain increased bonus from the [[Overbear (3.5e Feat)|Overbear]] feat while wielding an oversized weapon, and may use it as cover.)
- Majestic Fury (3.5e Maneuver) + (You gain increased damage and the ability to Cleave bonus to AC when fighting with a two-handed discipline weapon.)
- Brawling Beast Stance (3.5e Maneuver) + (You gain increased unarmed strike, and apply weapon specific feats to unarmed strike.)
- Divine Invincibility (3.5e Feat) + (You gain incredible resistance for a single moment, allowing you to shrug most blows and effects.)
- Eyes (3.5e Suit) + (You gain information about all sorts of stuff.)
- Anima Ripple (3.5e Feat) + (You gain lay on hand as a paladin to damage undead, except it is based on your ki pool.)
- Psychic Potential Awakened (3.5e Feat) + (You gain manifesting much like a psion, using your soulblade or soulknife level -2.)
- Nightsnipe (3.5e Feat) + (You gain many of the traits of a snipe.)
- Dark Soul (3.5e Feat) + (You gain many traits of the undead but can never become one.)
- Flavorful Skill (3.5e Trait) + (You gain max ranks in a skill that doesn't really matter.)
- Spellcasting Dabbler (3.5e Feat) + (You gain minor spellcasting abilities.)
- Tome Grim (3.5e Feat) + (You gain more LPs and refreshes them faster.)
- Experienced (3.5e Feat) + (You gain more XP from your adventures)
- Lone Experiences (3.5e Feat) + (You gain more XP if you make a quest alone.)