Talk:Masterwork Variant (3.5e Variant Rule)
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Ratings[edit]
Fluffykittens favors this article and rated it 4 of 4! | |
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Finally, masterwork actually means something. |
Spanambula dislikes this article and rated it 1 of 4. | |
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I really want to like this; it's creative, does cool stuff, and lets mundanes have nice things. But the pricing formula is waaaay beyond ridiculous. If you don't want things to have more than a certain amount of tiers, just cap it instead of having a ludicrous exponential cost scale. |
Qwertyu63 favors this article and rated it 4 of 4! | |
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As I often say, mundanes should have nice things. This allows mundane crafters to make great things. Good work. |
Comments[edit]
It doesn't seem that very many of the weapon abilities are good for ranged weapons. Maybe add something that increases range? Also can I create masterwork arrows in this variant? —Preceding unsigned comment added by 173.242.124.71 (talk • contribs) at
- Do you have any suggestions for things of similar power that would apply to ranged weaponry? And I don't see a problem with masterwork arrows, just divide the cost by 50 per arrow. --Ghostwheel (talk) 14:56, 1 December 2012 (UTC)
- I've actually got some ideas for ranged weapons and for ammunition. I would say maybe do away with composite bows as their own thing and just make Composite (+1-2 Str) one of the features. Barbed arrows are a possibility (though Jagged might be essentially the same thing), as are some of the tradional D&D arrow types (flight and sheaf). Increased range is a definite possibility. Maybe Forceful (On 20, knocks opponents back 5 or 10 feet if they fail a Reflex Save DC 10+Weapon Tier+Strength modifier (or other damage modifier). -TheDarkest 02:10 AM, 4 October 2013 (UTC)
- I really like this, but the only one that doesn't quite make sense is the raging quality. All the other stuff I can see having some mundane mechanical reason for doing what it does, but I don't get why a mundane weapon suddenly gets better when you rage. Just a minor quibble, really, as all of this looks good; can't wait to see some additions.Spanambula (talk) 08:37, 25 January 2014 (UTC)
- Being the one behind that (its on the original too) the answer is "because its fun".
- Ok, fine, but here I'm doing math now, and say I want a breastplate with 5 masterwork qualities. Tricky, but hey, who doesn't want a really useful breastplate? That will be.... yes, 983,240 gp. So I'll pick that up and pay for the breastplate once I reach Epic levels, I guess... Spanambula (talk) 08:56, 25 January 2014 (UTC)
- I would suggest than on the weapon quality Armor Piercing you reword it to include bypassing 2 points of hardness as well as 2 points of DR. This would make it more useful against objects.
Rewording[edit]
I did a bit of rewording, so you'll need to make sure I got your intention correct with the mechanics. --Aarnott (talk) 14:24, 4 October 2013 (UTC)