Talk:Psychic Strike (3.5e Power)
From Dungeons and Dragons Wiki
Reverted[edit]
I rolled back an edit by an unknown IP making mechanical changes, I wasn't able to confirm it was Surgo and no notice was given. If this is in error, please reply here. -- Eiji-kun (talk) 13:29, 19 January 2015 (UTC)
Level[edit]
I'm thinking level 11 for the ability damage might be a little harsh. What does everyone think of moving it to level 9? Surgo (talk) 17:41, 22 August 2017 (MDT)
Ranking with Level[edit]
Powers increase damage with augments not advancement in manifester level. Increasing without cost means a 17th level manifester get a +5d8 bonus to damage for only 1pp. Also, 10 pp for ability damage is significant, advise changing it to 6. Really like the idea, just needs some numbers fixed.--Franken Kesey 07:52, 1 May 2019 (MDT)
- 11ish level is fine to start ability damage, which is very strong in High games. I think it's fine as it is if you want to keep the High rating. There are a not-insignificant number of monsters with incredibly low int/cha scores, and this one-shots them. --Ghostwheel (talk) 10:30, 1 May 2019 (MDT)