Tiny Green Men (3.5e Feat)
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Tiny Green Men [General]
You never got out of playing with your toys.Prerequisites: Cha 13, Craft Construct or Craft HomunculusBenefit: You gain the services of a swarm of tiny green army soldiers (which count as a form of homunculi for spells and effects). These creatures are a swarm, with effective HD equal to your character level + 3. It has Str 2, Dex 14, Con -, Int -, Wis 11, and Cha 1, and is a Construct type. Besides traditional swarm damage, as a standard action for both you and your swarm you can order your tiny army men to fire a volley of various tiny weapons, rockets, and guns. This deals 1d4 points of magic piercing, slashing, and bludgeoning damage/level in a 5 ft radius square, out to Medium range, with a Reflex save (DC 10 + 1/2 HD + your own Cha modifier) for half damage. This can be used once every other round.
If your swarm is destroyed, you can bring it back by re-creating them in an hour, once per day. You draw new animated soldiers out of nowhere to join your army.
In spite of being mindless, the green army men sometimes shout pre-determined catch phrases and perform quirky appropriate hand signals or actions. They are still mindless and only follow obvious golem-like commands.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Cha 13 + and Craft Construct or Craft Homunculus + |
Rated By | Spanambula + and Ghostwheel + |
Rating | Rating Pending + |
Summary | You control a swarm of tiny construct soldiers to attack your foes. + |
Title | Tiny Green Men + |
Type | General + |